The author says that it's still in development; how buggy is it, assuming you have personal experience with the AddOn? The other part that worries me is that Blizzard specifically went out of its way to attack unlimited macro length and count and redesigned the API to restrict those parameters to the game's default. How does this AddOn accomplish getting around this, and, if so, have there been reports of bannings based on such functionality being present?Originally Posted by Shogun
@maqz: Your idea is similar to what I asked, but you're using the opposite approach by using one spell in a macro and altering the target. I want to have a button devoted to each target and change the spell based on modifiers, which I have accomplished.
You did however, touch upon my question: is it possible to change a target based on modifiers? For instance, have something like "/tar Solusab; [modifier:alt] Solusaa".
Thanks for the tip about the semicolon. Does the macro have to remain on one line for that to work?
The nomod conditional can probably be safely omitted since the Xkeys doesn't have to much of an issue (that I have seen) with sticky modifiers.
For the record, Xkeys does allow one to send multiple modifiers on the same key.
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