Close
Page 2 of 2 FirstFirst 1 2
Showing results 11 to 15 of 15
  1. #11

    Default

    Quote Originally Posted by maqz
    After reading your original post again, I think I finally realize what you want. You want to have two buttons programmed as, say "1" and "alt+1" respectively, to save on macro space.

    Like this maybe?

    [code:1]/targetexact [mod:alt]Solusaa;Solusab
    /use [dead,nocombat]Ancestral Spirit;[nodead,mod:shift]Lesser Healing Wave;[nodead,mod:ctrl]Chain Heal;[nodead]Healing Wave[/code:1]
    Yes, that was what I wanted and I've already begun piecing the macros together.

    I was actually thinking of specifying left/right alt and left/right shift to be able to target all 5 toons using one macro and then using ctrl as my modifier for spell choice. If I have room remaining, I might even be able to include a /tar focus as a default.

    Someday soon, I'm going to assemble a bunch of the info I've learned and gleaned together into a massive "Advanced Help" post.


  2. #12

    Default

    Quote Originally Posted by amalgam
    I was actually thinking of specifying left/right alt and left/right shift to be able to target all 5 toons using one macro and then using ctrl as my modifier for spell choice. If I have room remaining, I might even be able to include a /tar focus as a default.

    Someday soon, I'm going to assemble a bunch of the info I've learned and gleaned together into a massive "Advanced Help" post.
    All right!

    I didn't know you could use left/right modifiers. Interesting. However, I did think of a way to save a few more characters on the [nodead] conditions -simply include an empty [dead] condition after the Ancestral Spirit. I think that would work. This is only about 150 chars.

    [code:1]/targetexact [mod:alt]Solusaa;Solusab
    /use [dead,nocombat]Ancestral Spirit;[dead];[mod:shift]Lesser Healing Wave;[mod:ctrl]Chain Heal;Healing Wave[/code:1]

  3. #13

    Default

    Quote Originally Posted by maqz
    I didn't know you could use left/right modifiers.
    I didn't either until about 5 minutes ago.

    I hate to admit it, but I fail to see how the [dead] changes the macro's functionality. I thought the checks stopped after the semicolon.


  4. #14

    Default

    Quote Originally Posted by amalgam
    I hate to admit it, but I fail to see how the [dead] changes the macro's functionality. I thought the checks stopped after the semicolon.
    I might be wrong, but I think as soon as a true condition has been found, the entire /cast (or /use) command ends.

    [dead]; is supposed to mean, if target is dead, do nothing, jump to the next line. If it works that way, no idea.

  5. #15

    Default

    Quote Originally Posted by amalgam
    Quote Originally Posted by Shogun
    If you're running out of macro space, try Trinty 2.0, unlimited macro space, pretty much as many macros as you like etc...

    http://www.wowinterface.com/download...tyBars2.0.html
    The author says that it's still in development; how buggy is it, assuming you have personal experience with the AddOn? The other part that worries me is that Blizzard specifically went out of its way to attack unlimited macro length and count and redesigned the API to restrict those parameters to the game's default. How does this AddOn accomplish getting around this, and, if so, have there been reports of bannings based on such functionality being present?
    I've been using it for the last couple of days with no problems or bugs so far, it takes a little getting used to to get it setup, but once you know how it works it's easy. Took me an hour or so to get the new bars setup, keybound and macro'd so not too shabby.

    In development as far as I can see is adding new features and making things generally work better, WoW itself is still in development
    Wowinterface does list it as "2.0 beta" but if you check through the update notes the latest version is well into release not beta.

    I have no idea why Blizz removed aditional macro adons, but that happened some time ago. The author states that the changes and aditions he's made to make Trinity 2.0 possible have happened since WoW patch 2.3 API:

    With the new 2.3 API, limiting buttons to 120 is no longer neccessary. Also, an initial install creates less buttons, letting the user have more control over deciding how many to create and use.

    Buttons can now be designated as specific types of buttons.

    * - Action Buttons are buttons that are based on the 120 action ID's and reflect spell placements in Blizz default UI.

    * - Spell Buttons are buttons that are based on specific spells.

    * - Macro Buttons are buttons that utililize the secure template macro system that allows for an unlimited number of macros and macros of unlimtied length (under development)

    * - Item buttons are buttons that reflect items dropped into the buttons (under development)

    * - Slot buttons are buttons that reflect items current equipped for the specified slot (under development)
    Don't forget Blizz re-worked a hell of alot of macro commands and how they can be used fairly recently, perhaps no one has tried to make macro extenders since then. Alot of people are using this without issues, others are having issues with certain shift states conditionals in macros, or problems with stances etc. Read through the comments if you're concerned, the author is back from holidays and checking in regularly on the Wowinterface forums so keep an eye out if you have questions.

Similar Threads

  1. Mage/Priest spec through Northrend? (Prefer single target)
    By Omnishinzui in forum Multiboxing Group Composition Discussion
    Replies: 0
    Last Post: 06-13-2009, 05:37 PM
  2. single target spell (CC!) macro'd into AoE
    By dodar in forum General WoW Discussion
    Replies: 5
    Last Post: 10-22-2008, 06:34 AM
  3. Replies: 9
    Last Post: 09-18-2008, 11:33 AM
  4. Replies: 1
    Last Post: 06-02-2008, 11:17 PM
  5. Replies: 2
    Last Post: 05-26-2008, 03:07 PM

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •