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Thread: melee pvp team

  1. #1

    Default melee pvp team

    not so much to jump on the FOTM grouping but ive always loved my DK which i played solo from the start of wrath, but when i heard that melee could now be used for pvp boxing i had to jump at the chance to give this a go.

    So i started out by looking at what characters do i already have in the works and already at 80.

    this is what i have (just the classes that can melee)

    80 DK
    80 Druid
    80 Shaman x 4
    67 Paladin x 3

    Ive had a thought on

    DK, Paladin, Paladin, Enh Shaman, Warrior - this really is to max buffing
    DK, 4 Paladins - knowing this already works is tempting

    if i can help it i dont really want too many shaman in my group, i would rather keep those for my classic team, simular with my druid i would rather keep her in the 4 shaman group.

    What im trying to work out would haveing a warrior bring in MS and more health for the group be better than a 4th paladin, who would bring more aoe and more heals.

    The other options would be more dk's d'n'd is going to be pretty insane takeing into account 2 T10 parts, glyph and talents, it has a massive radius too.

    please guys any advice would be great, i know most people are thinking of melee groups now as its never before been such a viable option.

    thanks

  2. #2

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    I`d say it would get to complex. The single class abilities will give way to much keybinds. For me a DK was to much allready so I went to 5rets.

    You can click most of the standard dps abilities in a click macro but there is stuff like the DK`s control abilities and shamans wolfs, warrior charge and such things. Those need a LOT of keybinds.

    + the speed difference, warrior charges, persuit of justice on the pallies.

  3. #3

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    Quote Originally Posted by David View Post
    persuit of justice on the pallies.
    good point i never took into account that warriors dont have any talents like persuit of justice

  4. #4

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    The more character classes the more complicated the macroing.

    I'm in the setup phase of my 2 pally, 2 DK and Enhancement shaman team and they haven't run as a team yet, but I'm sure there are ways of setting things up that reduce that complexity.

    e.g You decide that you will only use charge as an interrupt, so might bind that to the same key you have for the shamans windshear. Charge will only work if at the right range but it's there.

    You might decide that you want it to stop the enemy running away from you so could then put it on the same key as the deathknights chains of ice , or the shamans frost shock. Round robin if necessary.

    I love the idea of the warrior in the mix, the thought of hamstring, MS effect and bladestorm in pvp appeals.

    The shaman totems for some fear protection and grounding......
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

  5. #5
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    If by pvp, you mean battlegrounds.. you have a lot of viable choices.
    If by pvp, you mean arena, only the top compositions seem to win in the higher ranks.

    I'd vote for the DK + 4x Paladin group.

    There are a couple of threads, where Enhancement Shamans are not a good melee boxed team.
    Maybe you'll fine some way to make them work, or a combination with another class.

    I think 4-5x cat druids could work for battlegrounds.
    And you could gear them fairly well with a bear, a tree, and 210 badges of pvp gear.
    Not sure they'd progress highly in arena, but they'd get you decent points each week.

    For BG's, they can all heal, rez and battle rez.
    They have mobile stealth, stuns coming out of stealth and a stun finishing move.
    Dot opener and dot finisher to ignore armor.
    Pretty strong dps, and with x4 or x5...
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  6. #6

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    4x anything will work for battlegrounds

    for arena your options are much more limited

  7. #7

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    currently im unable to level my groups as a team im leveling the paladins one at a time to 70, then in jan ill be able to play as a group again.

    So given that i have nearly 1 month till then ill continue to level individual characters to 70, ill get the palains up only a couple more levels, i made a start on a new 4th paladin will work on that to 70 should keep me busy.

    Plans to also bring up a warrior another dk and a priest to 70 to meet up with 2 level 70 hunters and try a bit of mixed pve, every group ive had has been focus'd with pvp in mind i would love to give this set up a try while still giving me a few extra characters to mix and match into my pvp melee team.

    with 2 months off work in jan i should in theory have plenty of time to get groups up to 80 and geared.

    main goal is now the dk 4 paladin

    thanks for the input guys

  8. #8
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    In 3.3, heroics will drop better Emblems.
    If your group is capable of running heroics, 210 badges gets you full Tier 9.
    210 badges also gets you the 5 pieces of current arena gear.

    That will be one step worse then the arena gear offered in 3.3, but one step better then the honor only gear of 3.3.

    Heroics are a gearing option for pvp toons.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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