Yeah, I think people hear the words "guild" and "gang" and they knee jerk in response.
The paper itself seems like it is only available for purchase. It is difficult to gauge exactly what he is modelling from the article only.
So the part I don't really get is:Quantifying human group dynamics represents a unique challenge. Unlike animals and other biological systems, humans form groups in both real (offline) and virtual (online) spaces—from potentially dangerous street gangs populated mostly by disaffected male youths to the massive global guilds in online role-playing games for which membership currently exceeds tens of millions of people from all possible backgrounds, age groups, and genders. We have compiled and analyzed data for these two seemingly unrelated offline and online human activities and have uncovered an unexpected quantitative link between them. Although their overall dynamics differ visibly, we find that a common team-based model can accurately reproduce the quantitative features of each simply by adjusting the average tolerance level and attribute range for each population. By contrast, we find no evidence to support a version of the model based on like-seeking-like (i.e., kinship or “homophily”).
What are the quantitative features?Code:a common team-based model can accurately reproduce the quantitative features of each simply by adjusting the average tolerance level and attribute range
What are the attributes?
The article is too sketchy to really understand anything.
The interesting part is:
So how do race specific gangs fit into their model then?By contrast, we find no evidence to support a version of the model based on like-seeking-like (i.e., kinship or “homophily”).
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