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  1. #1

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    The reason I found in my limited experience that the melee toon runs past the target is because with click to move activated it is taking a click you made as the last instruction to that toon and so the are running to the spot you clicked which so often is on the middle of the screen and hence sets to toon running off to oblivion

  2. #2

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    maybe if youre using a logitech keyboard or mouse, you could get the uberoptions program. what allows you to map 2 key strokes to a button instead of just one. may work similar to your "penny glued to two keys" theory.
    ("\(O.o)/") rawr!!

  3. #3

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    No no no, they are talking about making every other keypress do two different actions, kinda like a castsequence.
    Not two buttons being pressed by one button simultaneously.
    I'm going to live forever, or die trying.
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  4. #4

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    i understand. but using what i suggested, when they press button A on the mouse or keyboard (which is mapped to say 2 and 5) it registers as having pressed 2, then 5. not both at the same time. so you then have your macros set to whatever keybinding in-game and then map the key on the peripheral.


    however, im sure youre gonna come back and tell me im wrong again. so ill say now that i dont understand the difference and you should enlighten me.
    ("\(O.o)/") rawr!!

  5. #5
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    Blizzard has given the API functionality for an action on key down, and another on key up.
    This has been included in the latest IS Boxer build.

    If you want to take advantage of this, you need to click on the keymap in question, and change (drop down menu) the option from "execute on key release" to "execute on keypress or release".

    My original example, was a two-step keymap, with a distinct output key for each press, and two physical press and release actions. Example H, in my guide has been updated to show a better way to do this with IS Boxer. You are free to use either two presses of a key, or key up/key down actions; either way it is still a two-step keymap.

    I've included a keymap to toggle Click to Move on and off, which effectively turns IWT on and off -- even though it is keybound always. And of course sending IWT to your melee toons only, instead of the casters on your team, is a decent improvement too.
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