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  1. #1
    Super Moderator Stealthy's Avatar
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    May 2007
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    Default PTR Mages - Interesting Glyph change...

    New glyph coming for mages in 3.3:

    Glyph of Eternal Water makes the Water Elemental permanent, but removes its Freeze ability.

    The glyph will also make the water ele's Waterbolt only cost 1% base mana (currently at 5%).

    Presumably, if the pet is permanent, if should be able to be buffed as well.

    This could make for some interesting mage multibox teams...

    Cheers,
    S.
    The Zerg (Magtheridon - US)

    Fact of Life: After Monday and Tuesday even the calendar says W T F.

  2. #2

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    Well it would certainly make mages even more easier to multibox.

  3. #3
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    Calgary, AB and Vancouver, BC
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    Arcane is either Arcane Blast or Arcane Blast x4, Arcane Missiles.
    Fire forces us to watch for procs.

    Frost is Frost Bolt, and summon the pet on every cooldown.
    Frost also gives replenishment, and with the snares/freeze chance is extremely nice for a caster/ranged team.
    Not to mention the food/ports etc that a mage brings to a team.

    I've respec'd my mage to frost, on my mixed team.
    The druid is Feral, but I'm really looking at dual spec for Balance too.
    Even in caster form (pretty pathetic with feral talents and gear), almost everything dies before closing to melee with 5x casters.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


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