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  1. #11
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    I would imagine, a click macro would run on several as easily as on one.
    The trick is coming up with a macro that is as optimal as possible.

    I like hunters, in that they have strong single and aoe dps.
    But dislike how they auto switch to melee attacks which breaks follow.
    IWT is less useful for ranged groups, as I prefer them to stay ranged.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
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  2. #12

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    I found the same problem with a hunter, but follow strobe fixed most of it. Now if he would stop needing on BOP Plate gear, dam huntard
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  3. #13

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    Quote Originally Posted by Ualaa View Post
    I would imagine, a click macro would run on several as easily as on one.
    The trick is coming up with a macro that is as optimal as possible

    Thats why I switched to MM as soon as I had the starts to do it. MM has no procs to worry about. Just cooldowns for rapid fire.. rediness..ect. The rotation is pretty reliable. Surv you HAVE to watch for lock and load procs, which makes boxing as surv inefficient.

    BW is easy to macro but does poor DPS still compared to MM or surv.

    edit note: btw, in 5 mans I find BW does around the same dps as MM. MM kicks its ass in raids though. In fact I was doing about 2-3k average in 5 mans with all 3 builds. If your ONLY doing 5 mans.. take your pick.
    Last edited by Lyonheart : 12-03-2009 at 01:08 PM
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  4. #14
    Member Fursphere's Avatar
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    //MACRO 7 - Randomized shots
    /castrandom Kill Shot, Kill Command, Rapid Fire, Steady Shot, Tranquilizing Shot, Viper Sting
    Just wanted to point out that this is a terrible idea. If the "random" picks something that is on cooldown or no available yet (like kill shot) it will not move to another ability until the ability it picks is successfully cast.

    This is functionality that was implemented in patch 3.2

    Castrandom is bad. Don't use it unless you fully understand how it works post 3.2
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  5. #15
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    Agreed.

    The castrandom, was the original macro from prior to the castrandom nerf. It includes no "Null" castsequences etc. But was posted as a basis to build a "modern" click from.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
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  6. #16

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    Quote Originally Posted by Ualaa View Post
    I would imagine, a click macro would run on several as easily as on one.
    The trick is coming up with a macro that is as optimal as possible.

    I like hunters, in that they have strong single and aoe dps.
    But dislike how they auto switch to melee attacks which breaks follow.
    IWT is less useful for ranged groups, as I prefer them to stay ranged.
    You should try the option that lets you turn off the auto switching to melee.
    I'm going to live forever, or die trying.
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  7. #17

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    So to verify something on this thread, on the click macro, throw out the castrandom and put in steady shot or even multishot as the fallthrough?
    My hunter is still sucking on dps (only hitting 1k at best) and so i need to fix his macro's. I also need to build on his hit but so far the gear I have is not really allowing to add more hit
    Thanks for any help

  8. #18
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    I would go Steady Shot as the fall through.
    Multi-Shot has a six second cooldown, so it won't be available for back to back fall through.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
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