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  1. #1

    Default Running 2 instances of DDO on one PC.

    I'm not sure what I'm doing wrong but I'm trying something real simple like movement keys and for some reason even tho on the app it says the key was passed the character on the second screen doesn't move. This is what I have in my script:

    <Label joe local SendWinM DDO1>
    <Label sam local SendWinM DDO2>


    <MovementHotkey w, a, s, d, up, down, left, right>
    <SendLabel joe, sam>
    <Key %Trigger%>

    And on the app is tells me everything looks ok:

    From this pc: <SendWinM DDO1><KeyUp D><SendWinM DDO2><KeyUp D>
    <SendWinM DDO1> completed: Window found. Target set to 0xA044C "DDO1"
    <KeyUp D> completed
    <SendWinM DDO2> completed: Window found. Target set to 0x1500DC "DDO2"
    <KeyUp D> completed

    From this pc: <SendWinM DDO1><KeyUp W><SendWinM DDO2><KeyUp W>
    <SendWinM DDO1> completed: Window found. Target set to 0xA044C "DDO1"
    <KeyUp W> completed
    <SendWinM DDO2> completed: Window found. Target set to 0x1500DC "DDO2"
    <KeyUp W> completed


    But only the active window character moves. Am I doing something wrong here? This is DDO running on Windows 7.

  2. #2

    Default

    *bump* Anyone able to get this to work with DDO?

  3. #3

    Default

    Whether or not the game responds depends on a lot of things, including the send mode, the type of bound command (in this case movement), and HotkeyNet's settings.

    Since I haven't experimented with DDO I can't give you any other help than these general remarks. Sorry.

    There are at least a dozen pages of instructions and documentation on HotkeyNet's website about background sending. Some of them might be helpful.
    �Author of HotkeyNet and Mojo

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