For the second boss I would group everyone up near the tank. Take out the caster first, he's really easy, then burn down the remaining guy and pretend the ghost isn't there. Did you get the glyph that reduces dmg by 3% while divine plea is active?
For the second boss I would group everyone up near the tank. Take out the caster first, he's really easy, then burn down the remaining guy and pretend the ghost isn't there. Did you get the glyph that reduces dmg by 3% while divine plea is active?
The poetry that comes from the squaring off between,
And the circling is worth it,
Finding beauty in the dissonance
For the 2nd boss:
Nuke the caster to 30%, nuke the melee to dead, nuke the caster, loot epix If they are getting lose and going after slaves, make sure everyone is in melee range so no one gets charged. Be quick with your taunts.
Ok, I just discovered Null in castsequence /facepalm. Time to rewrite a few macros and this will make my warlock macroing much much easier.
I also don't think I buffed Shadow Resistance with the priest so that should negate some damage from the shadow bolting caster. Shadowfiend was also not getting cast, I might do Null castsequences for the long cooldown spells on the priest and make sure they are far enough down the priority chain so that it is rarely used on trash.Code:/castsequence reset=target Corruption, Null /castsequence reset=target Curse of the Elements, Null
I still have lots of room left for improving. The hunter Kill Shot is something else I need to get into the rotation somehow. I am thinking of making it a fallback in the hunter rotation. So if the hunter is not doing anything else at the time the hunter will try to do Kill Shot.
The Orcks of War
Shaman Borck Zorck Dorck Porck Corck
Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -
/facepalm
I just realized I was using Judgement of Wisdom exclusively, switching to Judgement of Light could swing things in my favor. So on the damage mitigation / healing side of things I will try the following:
Judgement of Light
Shadow Protection
Circle of Healing in the healing rotation
Group close enough to avoid charge
It should be enough and if I can squeeze another 300 or so DPS out of the Warlock and a Kill Shot into the hunter rotation then the fight should be easy mode. I currently have a Life Tap in the Warlock rotation that I might take out just to gauge how long the warlock can go on her current mana pool.
For Ingvar I can Life Tap and heal to full between phases with the Mage evocating. Not sure about the hunter.
The Orcks of War
Shaman Borck Zorck Dorck Porck Corck
Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -
Connect With Us