So I've been doing AV for 2 days now, think I had about 20 runs. My team is a protection paladin and 4 elemental shamans.
I have actually a few points:
- In normal pve I usually try to aggro as many mobs as i can, drop some magna's, chain lightening and that usually is enough. When I fight 1 single mob, i usually open with light bold and then click my interact with target key so my shammies switch to melee. Therefore I use 2H weapons on them. I can't recall the moment i was in deep trouble in pve (besides instancing).
- Now in AV (so far my only pvp experience) I usually do ranged damage. I don't mind dying at all. It's just that I want to keep my team together. So when I'm engaged in a big fight and I can't keep up with the healing and lose 1-2 guys, I just go suicide to end up with my 5 toons and return stronger. But sometimes it's really a close call. And it's here that I want to improve ...
So would a shield really keep my guys a bit longer alive, even while they are not doing melee damage? And is it worth it to grind for the max 1H axe skill? And while training my 1H skill in normal pve questing, will I be able to keep up with my 2H skill? I've noticed it's really going slower now to max it out per level.
A question related to this: what do you guys do in BG's when you lose a toon or 2? Take a complete or just keep going to the next target with the 3 left overs. My prob is that when I tried to walk my 2 toons back, someone else will whack the other 3 for sure.
And on a final note, it took me quite a while to figure out the spell that made my toons run around like mofo's on speed. Seems to be that I got feared. I can drop a tremor totem, but the problem is that I don't know in advance when it's gonna happen. So whats the best tactic to a/ fight/withstand that and b/ to re-assemble your team.
Any advice appreciated.
Cheers
z
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