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  1. #1

    Default Second character not turning around to attack target.

    Theres probably a simple solution but i just dont know what it is.

    Example. Im playing WoW in AV. Toon 1 and 2 both casting a spell to the target. Target freaks and runs toward me behind Toon 2. Toon 1 which is me turns around with the mouse and continues to attack while Toon 2 isnt within Line Of Sight. How do i make Toon 2 automatically turn to where ever his target is?

    PLEASE HELP! Thnx!

  2. #2

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    i have the same problem sometimes, but i gues u have to move ur "main" so the one that follows him is turned to the target u are going to attack.

  3. #3

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    Yes, I do it (with my casters) so: If the enemy is behind me, I just move my main through my alts so the alts turn 180°... I think works with melees, too. You only need to get 1pixel behind your alts, they turn 180°, so you can save time...

  4. #4

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    Or, when you pull, you can just have your main move back to the point where your Alt(s) are standing, so the mob ends up right in front of all your toons.

    Lokked

  5. #5

    Default

    Do you unbind movement keys for your alts?

  6. #6

    Default

    I have everyone's movement keys bound to the arrows, which I normally do not use. They are there so that I can turn/move all the alts if needed (which is rare).

    On my main, I use WASD to move and Q as autorun.

    On alts, WASD is not passed by keyclone, and Q triggers the /follow focus macto. So the shammy team can run around, and if I break their follow to put them into a formation, they will re-follow when my main starts autorunning again. Arrows are there for emergencies.

  7. #7

    Default

    isnt there a piece of software to mimic mouse movements?

  8. #8

    Default

    Thanks guys for replying. I guess there isnt a way to do it. Any suggestions on good macro formations? Also is there a way to make the second Toon stop running once he is casting a spell. Like im running after someone. Then i stop to cast, in that time my 2nd toon is still catching up to me. Is there a way to make it so that when i cast he stops and starts to cast and wont follow until his spell is done?

  9. #9

    Default

    Bind a key to turn your alts. It won't break spellcast. When the cast is complete, then move your main forward slightly and your alt will follow and realign.


  10. #10

    Default Re: Second character not turning around to attack target.

    Quote Originally Posted by Zorg
    Theres probably a simple solution but i just dont know what it is.

    Example. Im playing WoW in AV. Toon 1 and 2 both casting a spell to the target. Target freaks and runs toward me behind Toon 2. Toon 1 which is me turns around with the mouse and continues to attack while Toon 2 isnt within Line Of Sight. How do i make Toon 2 automatically turn to where ever his target is?

    PLEASE HELP! Thnx!
    I'm pretty sure that Blizzard doesn't allow this functionality because it would be hellish for Rogues to get behind their target if not stealthed...
    Whisperwind - US - Alliance
    5x Human Death Knights - all level 120
    1x Human Paladin for LFD: 120
    Bleeding Hollow - US - Horde - [On the Bench currently]

    5x Orc Death Knights - 1 x 90 + 4 x 60s
    1x Blood Elf Paladin: Level 67 - Healer for 5 man LFD

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