Coercer and Inq are more fitting in Melee based teams, as they buff melee DPS and debuff physical mit.
All in all, you could get away with using a Coercer and Inq instead of Illusionist and Templar, but if possible I would just trade the Illusionist and keep the Templar.
But you're right, when it comes to doing city writs in Kunark, having all the same faction makes is much easier.
I would just go with your gut and use the Coercer/Inq. Its not going to make that big a difference with a group like that.
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