I don't expect 24G will help these problems. Your solution assumes the problem here is getting textures from store to ram. I don't believe that is the problem, and the reason is because if it were we'd see 100% utilized RAM. We don't. This means the problem isn't paging. In case you aren't aware, Vista and Windows 7 both cache used data in RAM. This means if you ever bring a texture (or anything else) into memory, it will stay until the OS needs ram for other new information. If the OS needs more RAM and none is free, it will page out some of this cache to make room. IOW, if we were thrashing the HD you might be right, but the fact that we can box 5 clients without even using all of 6G of ram leads me to believe that paging in textures is not our problem.
Now wow might be doing some restrictive thing that is causing the problem, but if so, more RAM still isn't going to help.
The only thing I expect having wow in a ramdrive to help would be a) loading up the program faster, and b) reducing the stuttering you notice when first zoning into a crowded or complex area (this is texture load stalling).
Well there are only two possibilities; either the GPU is to slow or the data the GPU needs is not available ......
Well if the textures are being cached then over time you will get slightly higher frame rates as when you first see a character it comes from the drive but then if you see that same person again it will come from cach. Do you first see a low frame rate and then slightly better over time?
Well I gues another test would be to see what frame rates are at different resolutions. I would guess that the same amount of textures needs to be loaded regardless of resolution but that higher resolutions require more GPU speed for the same frame rate.
Of course shadows is clearly going to be only stressing the GPU, I can't see any reason to load more textures in no matter what the shadows setting is.
Ya distance of view is a big hit on the gpu but that might also require more textures so its not a good test.
So when your framerates drop you do not get any Hard Drive Thrashing? I find that hard to belive, but ....
Well if wow crashes at more then 2G thats the 32Bit OS limitation per client, guess they havnt done any coding to upgrade to 64 bit os .... Still seems very little trouble to move all the textures into a cach (or as much as possible) ram area if you have the ram avaialble .... but the other poster is saying that such is done by the OS (win7 or vista), lets hope that is the case.
Are there not gpu's that are way better then the 285 or whatever, has anyone run the game on them?
http://www.tomshardware.com/news/amd...-cad,8352.html
Connect With Us