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  1. #21

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    you know what area gives my system fits? Stupid Calling of Stratholme area right before you zone in. That damn place can drop my system to its knees. Don't really know why, I imagine it's poor programming.

  2. #22

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    Quote Originally Posted by Multibocks View Post
    you know what area gives my system fits? Stupid Calling of Stratholme area right before you zone in. That damn place can drop my system to its knees. Don't really know why, I imagine it's poor programming.
    I have the same issue I will go from 45fps to under 10 for no apparent reason.

  3. #23

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    Here is another shot. I set the shadow to High, Full Ultra.

    Again not peak hours but very respectable at 30+ fps. I walked around all of Dalaran and never stuttered once. In the Horde area I was at 45fps on my main.

    http://www.majolese.com/uploaded_ima...409_145353.jpg

  4. #24

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    Doesn't sound like any issue on your side. That system sounds like it should run it's part of the WoW application just fine. There are many parts to WoW's perceived performance of frame rate and "lag".

  5. #25

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    I don't expect 24G will help these problems. Your solution assumes the problem here is getting textures from store to ram. I don't believe that is the problem, and the reason is because if it were we'd see 100% utilized RAM. We don't. This means the problem isn't paging. In case you aren't aware, Vista and Windows 7 both cache used data in RAM. This means if you ever bring a texture (or anything else) into memory, it will stay until the OS needs ram for other new information. If the OS needs more RAM and none is free, it will page out some of this cache to make room. IOW, if we were thrashing the HD you might be right, but the fact that we can box 5 clients without even using all of 6G of ram leads me to believe that paging in textures is not our problem.

    Now wow might be doing some restrictive thing that is causing the problem, but if so, more RAM still isn't going to help.

    The only thing I expect having wow in a ramdrive to help would be a) loading up the program faster, and b) reducing the stuttering you notice when first zoning into a crowded or complex area (this is texture load stalling).

    Well there are only two possibilities; either the GPU is to slow or the data the GPU needs is not available ......


    Well if the textures are being cached then over time you will get slightly higher frame rates as when you first see a character it comes from the drive but then if you see that same person again it will come from cach. Do you first see a low frame rate and then slightly better over time?

    Well I gues another test would be to see what frame rates are at different resolutions. I would guess that the same amount of textures needs to be loaded regardless of resolution but that higher resolutions require more GPU speed for the same frame rate.

    Of course shadows is clearly going to be only stressing the GPU, I can't see any reason to load more textures in no matter what the shadows setting is.

    Ya distance of view is a big hit on the gpu but that might also require more textures so its not a good test.


    So when your framerates drop you do not get any Hard Drive Thrashing? I find that hard to belive, but ....


    Well if wow crashes at more then 2G thats the 32Bit OS limitation per client, guess they havnt done any coding to upgrade to 64 bit os .... Still seems very little trouble to move all the textures into a cach (or as much as possible) ram area if you have the ram avaialble .... but the other poster is saying that such is done by the OS (win7 or vista), lets hope that is the case.


    Are there not gpu's that are way better then the 285 or whatever, has anyone run the game on them?


    http://www.tomshardware.com/news/amd...-cad,8352.html
    Last edited by Sam DeathWalker : 11-25-2009 at 07:03 AM

    28 BoXXoR RoXXoR Website
    28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!

  6. #26

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    That's not a gaming card. The GTX 285 up until the recent release of the ATI 5870 was the best single GPU gaming card available. I think the fact that being in a similarly populated area in AV (less detailed graphics) does not tax my system anywhwere near as much as being in Dal indicates that it is more likely a GPU limitation.
    Last edited by Noids : 11-26-2009 at 08:40 AM

  7. #27

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    AV has 80 people sure but they dont change. Once you load those 80 textures thats it for the next 30 mintues or whatever. In Dal you get 80 people then maybe 40 new people every so often. Can't compare a bg to dal.

    28 BoXXoR RoXXoR Website
    28 Box SOLO Nalak 4m26s! Ilevel 522! GM 970 Member Guild! Multiboxing Since Mid 2001!

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