- exactly...been trying to get exactly perpendicular to a wall so the knockback doesn't slide me along the wall - but of course that's tricky to start with and impossible to maintain...
- always grab a corner due to the fact that each knockback will slightly change your orientation and if you were perpendicular you'd need to constantly adjust for it - as if you didn't have enough to worry about already!
- I know the fury and the templar have turtles - must have shield equipped...I don't have the turtle ability...
- can't comment re the warden as that's the only healer I don't have but worth a look on the eq2 wikia to find out
- if the warden had a wand...and was being 100% resisted...no group heals...I am specc'd to proc a group heal with my warden during melee, so I try to keep the whole team in melee range...
- drop the odd tank aoe to make sure they focus their attn on the MT not the healers et al...The adds are nuts, but I'll see if i can pull it off...
- personally, rarely use - If things do get nasty however I do blow the 15 min refresh heals - they are death spam savers...death-prevention spells...
- but if I did use the death saves- generally, they give a temporary buff to the target's mit plus, give a small-ish heal - so not like your going to see a huge hp increase as if the target had a lay on hands or something
- you could always make a macro of joinging the two if you preferred - i.e., /clearallqueuedabilities, /cancel_spellcast, 15 min panic heal, death save
Just had a few more thoughts:
- if you run ACT you can check to see if spells had fired and how many resists you are getting
- I always make sure that all my healers heal spells and any other classes 'important' spells are in macros of which the first two lines are always - /clearallqueuedabilities, /cancel_spellcast, then the heal/spell of your choice
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