-
6. Keymaps (Continued)
Example G - Modifier Keys in a WoW Macro
Let's say you have a team of Warlocks. You have created a warcraft macro for drains on key =. The macro might read:
#show Drain Life
/cast [mod:alt, nochanneling] Drain Soul
/cast [nochanneling] Drain Life
Unfortunately, the Drain Soul is not working properly.
We modify this by going to Key Maps >> FTL DPS Keys on the top.
Going to our Mapped Keys on the left.
Right clicking on DPS =, and selecting Make Copy.
On the copy, we rename it to Alt + =.
And change the hotkey to activate it to Alt + =.
And change the output key to Alt + =.
Now when you press =, the no mod version fires off just fine. And IS Boxer knows that Alt + =, is another mapped key, which should output Alt + =.
The Keymap will still auto FTL assist.
Example H - How to have melee automatically "Interact with Target"
I've updated my melee auto Interact with Target. The newer version is presented here.
- We have the option to DPS, and auto send IWT to our melee toons.
- We have the option to DPS, without sending IWT to our melee toons.
- We retain the option to IWT for all toons, irregardless of our Melee IWT state.
I create an Action Target Group (ATG), called Melee. Each toon which I want to receive automatic IWT commands as I DPS is added to this group.
Right click on ATG's, make a new group, name it. Expand the group. Then in the top pane, expand characters, and drag the desired toons down to the left pane.
Now we need to make two IWT Mapped Keys: #1 Melee IWT; and #2 Interact With Target
Melee IWT (Do not give this one a hot key -- we will call it via a Do Mapped Key Action.)
- One Step (One Action)
Action 1: Send our Warcraft IWT keybind to the Current Window.
Interact With Target (Give this one a hot key, we will push this for IWT in game.)
- One Step (Two Actions)
Action 1: Do Mapped Key -- FTL Assist Me (Target: Current Window)
Action 2: Send our Warcraft IWT keybind to all windows.
Decide how many of your FTL DPS Keys will auto send IWT to toons in the Melee ATG. I personally use DPS 1, DPS 2 and DPS 3.
Each key which you decide to use will be modified from the default, like this:
Expand the DPS Key, and give it a second step.
The second step has a single action.
- Do Mapped Key -- Melee IWT (Target... Melee ATG).
I use the option "Execute a Step when the hotkey is pressed OR released". This is changed from "Execute a Step when the hotkey is Released (Default)" on the main mapped key screen (where you set the hot key).
With this option, Step 1 is done on key down -and- Step 2 is done on key up.
You have the option to leave this setting as the default, and to spam the DPS key twice as quickly.
Now we need another Mapped Key, to toggle on and off our Melee IWT.
Melee IWT Toggle (Give this a hot key)
- Step One (Two Actions)
Action 1: Keymap Actions >> Do Mapped Key State Action... Target All with Current, General Keymap, Melee IWT (On).
Action 2: Pop up text action.... Target Current Window... "Melee IWT Enabled".
- Step Two (Two Actions)
Action 1: Keymap Actions >> Do Mapped Key State Action... Target All with Current, Generak Keymap, Melee IWT (Off).
Action 2: Pop up text action.... Target Current Window... "Melee IWT Disabled".
Summary
With the IWT Toggle enabled, our DPS keys also have our melee toons IWT. With the IWT Toggle disabled, our DPS keys do not send IWT to our melee toons. Irregardless of the state of auto melee IWT, we can send IWT to all our toons via hotkey.
Example I - Dynamic Formations
So the goal was, the active character does not move.
While the other four do.
With more then a little help from Lax (superb support), this is what I've come up with:
1. Create four Spread-Out (Action Target Groups).
- Group A
- Group B
- Group C
- Group D
2. Create a Spread-Out (Mapped Key).
- Group A... moves NW (or Forward).
- Group B... moves NE (or Strafe's Left).
- Group C... moves SW (or Strafe's Right).
- Group D... moves SE (or moves Backwards).
3. Under Control Keymaps, create 5 mapped keys.
- Slot 1 is Leader
- Slot 2 is Leader
- Slot 3 is Leader
- Slot 4 is Leader
- Slot 5 is Leader
Each of these has one Step, which does:
a) Do Mapped Key Action - Follow/JambaMaster (My normal on switch activity occurs).
b) Have every Slot leave all my Spread Out - Action Target Groups (Group A, Group B, Group C and Group D).
c) Have the other Slots join their respective Spread Out - Action Target Group.
I use the "Target Group Action", to have a Slot join or leave an Action Target Group.
4. My groups will be assigned like this:
When I switch to Slot 1:
- Slot 2 joins Group A
- Slot 3 joins Group B
- Slot 4 joins Group C
- Slot 5 joins Group D
When I switch to Slot 2:
- Slot 1 joins Group A
- Slot 3 joins Group B
- Slot 4 joins Group C
- Slot 5 joins Group D
When I switch to Slot 3:
- Slot 1 joins Group A
- Slot 2 joins Group B
- Slot 4 joins Group C
- Slot 5 joins Group D
When I switch to Slot 4:
- Slot 1 joins Group A
- Slot 2 joins Group B
- Slot 3 joins Group C
- Slot 5 joins Group D
When I switch to Slot 5:
- Slot 1 joins Group A
- Slot 2 joins Group B
- Slot 3 joins Group C
- Slot 4 joins Group D
Which means:
The Slot 1 character is either in No Group or Group A.
The Slot 2 character is either in No Group, Group A or Group B.
The Slot 3 character is either in No Group, Group B or Group C.
The Slot 4 character is either in No Group, Group C or Group D.
The Slot 5 character is either in No Group, or Group D.
Therefore, in the (b) action of my five Control Mapped Keys, I remove:
- Slot 1 from Group A.
- Slot 2 from Group A and Group B.
- Slot 3 from Group B and Group C.
- Slot 4 from Group C and Group D.
- Slot 5 from Group D.
And in the (c) action of my five Control Mapped Keys, each Slot is assigned a group as displayed immediately above.
5. Finally, I navigate through each Character Set, and change the action.
From: When I switch to this character -- Do this Mapped Key: Control - Follow/JambaMaster
To: When I switch to this character -- Do this Mapped Key: Control - Slot X is Leader.
(Naturally substituting X for the Slot the character is in).
End Result:
I switch to a Toon, in Slot 2 for example.
I have assigned the "Slot 2 is Leader" Mapped Key to occur when this toon becomes leader.
This mapped key does the Control - Follow/JambaMaster mapped key.
It then removes:
- Slot 1 from Group A.
- Slot 2 from Group A.
- Slot 2 from Group B.
- Slot 3 from Group B.
- Slot 3 from Group C.
- Slot 4 from Group C.
- Slot 4 from Group D.
- Slot 5 from Group D.
It then adds:
- Slot 1 to Group A.
- Slot 3 to Group B.
- Slot 4 to Group C.
- Slot 5 to Group D.
Now when I press my Spread-Out mapped key...
Slot 2 is the active character, and thus not in Groups A, B, C or D.
Therefore the Slot 2 toon does not move.
And each of the other toons is in only one group.
Therefore each moves in a different direction, as configured by the Spread Out mapped key.
This could easily be adapted for other formations too.
Last edited by Ualaa : 02-16-2010 at 06:07 PM
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