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  1. #1

    Default Elemental shaman PvE guide (3.2 updated)

    Shaman gear by slot (PvE)

    In general, it's important to keep in mind that unless you're raiding, you don't really need much +hit and the +hit you do need, you'll get whether you like it or not (tier8 pieces for instance). Heroic bosses are considered lvl 82, which means that with +hit talents and draenei bonus, you need a grand total of 53 hit to cap +hit. You'll get 120 hit from chest and helm alone, so you may actually consider not spending points on some of the +hit talents in the elemental tree, although keep in mind that these are also the threat reducing talents (Elemental Precision), so only do that if your tank has a healthy threat lead at all times.

    Most important stat is spellpower, after that haste rating, after that crit rating and finally mana per 5 / int. You don't need to gear for int or mp5 though, once you're decently geared, neither int nor mana regen will be an issue.

    I have not included triumph gear, but I will once 3.3 hits. The badges you get for the daily heroic can be spent either on a www.wowhead.com/?item=Totem of Electrifying Wind (I would just go with totem of hex though) and save up for tiered shoulders / gloves for the very nice 2-set bonus (9 sec increased duration on flame shock - which means no recasting of flame shock for most encounters).

    Back: www.wowhead.com/?item=Kurisu's Indecision / www.wowhead.com/?item=Deathchill Cloak

    Chest: www.wowhead.com/?item=Conqueror's Worldbreaker Hauberk

    Head: www.wowhead.com/?item=Conqueror's Worldbreaker Helm

    Feet: www.wowhead.com/?item=Lightning Grounded Boots (expensive) / www.wowhead.com/?item=Boots of the Crackling Flame / www.wowhead.com/?item=Barkhide Treads

    Ring: www.wowhead.com/?item=Sinner's Confession / www.wowhead.com/?item=Titanium Spellshock Ring

    Hands: www.wowhead.com/?item=Gloves of Augury / www.wowhead.com/?item=Gloves of Dismal Fortune

    Legs: www.wowhead.com/?item=Leggings of the Weary Mystic / www.wowhead.com/?item=Leggings of the Snowy Bramble

    Main hand: www.wowhead.com/?item=Mariel's Sorrow / www.wowhead.com/?item=Spectral Kris

    Neck: www.wowhead.com/?item=Symbol of Redemption / www.wowhead.com/?item=Frozen Tear of Elune

    www.wowhead.com/?item=Boots of the Crackling Flamewww.wowhead.com/?item=Barkhide TreadsShield: www.wowhead.com/?item=Protective Barricade of the Light

    Shoulder: www.wowhead.com/?item=Mantle of the Eternal Sentinel / www.wowhead.com/?item=Pauldrons of the Deafening Gale / www.wowhead.com/?item=Valorous Earthshatter Shoulderpads

    Trinket: www.wowhead.com/?item=Abyssal Rune / www.wowhead.com/?item=Darkmoon Card: Illusion / www.wowhead.com/?item=Sundial of the Exiled

    Waist: www.wowhead.com/?item=Windchill Binding / www.wowhead.com/?item=Girdle of the Dauntless Conqueror

    Totem: www.wowhead.com/?item=Totem of Hex

    Shield: www.wowhead.com/?item=Protective Barricade of the Light

    Shaman glyphs (PvE)


    EJ suggests that ToW glyph is better than Lava until a certain amount of spellpower is achieved. Keep in mind though, that only the shaman who casts the ToW totem gets the buff, which means you either have to have all shaman use ToW, or they all have to cast two fire totems (one for the buff, a second for the "real" totem). Glyph of Lava is more bursty, which is nice for PvP.

    I'd suggest going with Glyph of Lava and once you get the tier8 2-set bonus (for helm + chest), you can omit the glyph of flame shock and replace with Glyph of Totem of Wrath.

    The minor glyphs are mostly a matter of preference and convenience. Since mana isn't really an issue for me, I don't bother with Glyph of Water Shield, but if you find yourself a bit pressed on the mana bar, replace it with one of the component savers (= bag space savers).


    Shaman PvE talents


    Not a lot to say about talents - it's pretty cookie cutter:

    http://www.wowhead.com/?talent#hEh0qcdItGfzAo0xxco

    Alternately you can go something like this:

    http://www.wowhead.com/?talent#hEh0qzdItGfzAZ0xxco

    And spend the remained on totem improvements, spread out on each shaman (ie. one gets enhancing totems, another guardian totems), but IMO it's not really worth it since the impact of your totems on the tank is fairly minor in heroics.

    Shaman gems

    Meta: For your meta gem you want www.wowhead.com/?item=Chaotic Skyflare Diamond for the incesased critical damage.

    Red slots: www.wowhead.com/?item=Runed Cardinal Ruby (+23 SP)

    Yellow slots: www.wowhead.com/?item=Reckless Ametrine (+12 SP, +10 haste rating)

    Blue slots: www.wowhead.com/?item=Glowing Dreadstone (+12 SP, +15 sta)

    You need two blue gems for your meta gem requirement, but if you're pressed on socket bonuses you can use a www.wowhead.com/?item=Nightmare Tear although the T8 pieces should give you the blue slots you need and besides, most socket bonuses suck.

    Enchants

    Fairly straight forward. You pretty much want to prioritize spell power and haste. I haven't included tradeskill-specific stuff like JC gems, LW fur lining, BS sockets etc.

    Back: Enchant Cloak - Greater Speed

    Chest: Enchant Chest - Powerful Stats

    Feet: Enchant Boots - Icewalker / Enchant Boots - Tuskarr's Vitality

    Hands: Enchant Gloves - Exceptional Spellpower

    Weapon: Enchant Weapon - Mighty Spellpower

    Shield: Enchant Shield - Greater Intellect

    Wrist: Enchant Bracers - Superior Spellpower

    Shoulder: www.wowhead.com/?item=Greater Inscription of the Storm / www.wowhead.com/?item=Lesser Inscription of the Storm

    Head: www.wowhead.com/?item=Arcanum of Burning Mysteries

    Legs: www.wowhead.com/?item=Sapphire Spellthread

    Waist: www.wowhead.com/?item=Eternal Belt Buckle (not really an enchant, but hey...)

    Professions

    Your main priorities is having an enchanter on your team for enchants and disenchanting. You want to get that ASAP. Other than that, the following professions yield bonuses significant to the shaman team:

    - Leather working: Fur Lining - Spell Power (+46 spell power compared to bracer enchant)
    - Inscription: Master's Inscription of the Storm (+46 spell power compared to www.wowhead.com/?item=Greater Inscription of the Storm )
    - Jewelcrafting: www.wowhead.com/?item=Runed Dragon's Eye x 3 (+48 spell power compared to www.wowhead.com/?item=Runed Cardinal Ruby x 3)
    - Blacksmithing: 2 extra sockets (+46 spell power with www.wowhead.com/?item=Runed Cardinal Ruby x 2)
    - Enchanting: 2 x Enchant Ring - Greater Spellpower (+46 spell power)
    - Alchemy: Mixology (+46 spell power when using flask of the frost wyrm, +47 with flask of the north)

    Herbalism, Skinning and Tailoring all yield less usefull benefits than the above.

    Engineering deserves special mention. If you have the cash to level this, it's great. It has a lot of nifty bonuses, not to mention rockets that provide burst, wormholes, mail boxes, repair bots etc. I'd recommend having at least one engineer on your team, if you can afford it, get 5 :-)

    As for the first mentioned professions, they all pretty much provide the same bonus, so the secondary bonuses should decide what you choose:

    - Leather working: Crafting (can create mail items for shammies), although these are easily obtained elsewhere.
    - Inscription: Cheap to level plus no faction grind for Sons of Hodir shoulders.
    - Jewelcrafting: Can make gems for the rest of the team and dragon's eyes for selling with daily quest (+100g per char per day)
    - Blacksmithing: Slots are colorless so you can get you mandatory blue gems in without losing socket bonus
    - Enchanting: Enables disenchanting and enchanting of group members item, but seconday benefits doesn't stack
    - Alchemy: Transmutation for extra gold, cheap to level
    - Mining: Profession bonus is extra health, corresponding to the bonus of other professions. This isn't useful for the shaman, but it's nice for the tank, so it's a definite option. Also, there's a melt option for some extra gold on a daily basis.

    I'd recommend going with inscription for the lazy factor (cheap, no faction grind) and engineering if you can afford it, otherwise I'd spread leather working, jewelcrafting, enchanting and alchemy across my chars. Jewelcrafting is a nice secondary option also, because of the daily quest, but remember to have an enchanter on the team always.
    Last edited by Fuzzyboy : 11-20-2009 at 05:45 AM
    Classic - Pyrewood Village, Horde, EU

  2. #2

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    Emblem of Triumph gear

    Even though we're bound to waste some itemization points on +hit, the 2- and 4-set bonus are very nice (even after the 4-set nerf) for PvE. Kilt + gloves yield 140 +hit, and you need 105 (with draenei) or 131 (without) for heroics. Still, the wasted points are worth it in my opinion for the set bonus, especially since the current dropped mail items on the PTR seems to be aimed towards resto (lots of +mp5). Still, if one prefers to farm the drops (and risk the clown-suit-look) that's a definite option.

    Chest: www.wowhead.com/?item=Nobundo's Tunic of Conquest - resto version, but better stat distribution than the elemental equivalent (which has +hit)

    Hands: www.wowhead.com/?item=Nobundo's Gloves of Conquest

    Head: www.wowhead.com/?item=Nobundo's Helm of Conquest

    Legs: www.wowhead.com/?item=Nobundo's Kilt of Conquest

    Shoulder: www.wowhead.com/?item=Nobundo's Shoulderpads of Conquest

    Finger: www.wowhead.com/?item=Band of the Invoker and www.wowhead.com/?item=Heartmender Circle - neither are ideal statwise, but still way better than www.wowhead.com/?item=Titanium Spellshock Ring and www.wowhead.com/?item=Sinner's Confession

    Trinket: www.wowhead.com/?item=Talisman of Resurgence gets honorable mention since it's very nice, even though int are of questionable use for elemental shaman (compared to +spell, +haste, +crit), but the /use effect is _very_ nice, so it'll replace my sundial unless something better drops in the instance.www.wowhead.com/?item=Talisman of Resurgence

    Drops from 5-man instances in Icecrown

    Shield / off-hand: http://db.mmo-champion.com/i/49821/p...-frigid-souls/ / http://db.mmo-champion.com/i/50309/shriveled-heart/

    Waist: http://db.mmo-champion.com/i/50314/strip-of-remorse/

    Finger: http://db.mmo-champion.com/i/50313/oath-of-empress-zoe/

    Neck: http://db.mmo-champion.com/i/50211/a...oops-of-anger/

    Quest rewards

    Mace: http://db.mmo-champion.com/i/50051/h...urified-flame/

    Last edited by Fuzzyboy : 11-20-2009 at 06:26 AM
    Classic - Pyrewood Village, Horde, EU

  3. #3
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    Default

    Very nice write up, thank you.

    I like the usual/typical leader to have Tailoring.
    Just for the extra cloth found, when this toon loots.

    I like to have each gathering profession on the team.

    And I agree, every team should have an enchanter.
    This should be mandatory for any that will instance.
    So you can DE the drops that aren't an up to anyone.

    Alchemy transmutes, Inscription glyphs or Jewelcrafting for the daily are nice.
    But personally I'd spread the professions around, rather then everyone go with Jewelcrafting.
    As a profession nerf will then really hurt your team.
    The exception would be Engineering across the board for PvP teams.

  4. #4

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    Quote Originally Posted by Ualaa View Post
    Very nice write up, thank you.

    I like the usual/typical leader to have Tailoring.
    Just for the extra cloth found, when this toon loots.

    I like to have each gathering profession on the team.

    And I agree, every team should have an enchanter.
    This should be mandatory for any that will instance.
    So you can DE the drops that aren't an up to anyone.

    Alchemy transmutes, Inscription glyphs or Jewelcrafting for the daily are nice.
    But personally I'd spread the professions around, rather then everyone go with Jewelcrafting.
    As a profession nerf will then really hurt your team.
    The exception would be Engineering across the board for PvP teams.
    The gathering professions + tailoring is really nice to have when levelling up, but once you're settled at level 80, money is no longer an issue. Just doing the dailies will yield 1500g per day and since the gathering professions don't have useful side bonuses for shaman, I like to skip them and take the stat bonuses instead, but I guess that's a matter of preference :-)

    The exception is mining, with the +sta bonus, which is nice for the tank, so that is a definite option - I guess I should have included that (will edit),.
    Classic - Pyrewood Village, Horde, EU

  5. #5

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    Links show up as the quality of the item. Glyphs are common quality items, so the Wowhead links are white.

    [item=1396]Acolyte's Pants[/item] <~ Poor
    [item=14115]Aboriginal Bands[/item] <~ Common
    [item=4768]Adept's Gloves[/item] <~Uncommon
    [item=9454]Acidic Walkers[/item] <~ Rare
    [item=13314]Alanna's Embrace[/item] <~Epic
    [item=22736]Andonisus, Reaper of Souls[/item] <~ Legendary
    [item=12947]Alex's Ring of Audacity[/item] <~ Artifact
    [item=44102]Aged Pauldrons of The Five Thunders[/item] <~ Heirloom
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  6. #6

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    Quote Originally Posted by Khatovar View Post
    I guessed as much, my wondering was more in regard to why that is the case when the forum bg-color is also almost white :-)
    Classic - Pyrewood Village, Horde, EU

  7. #7

    Default

    I think you gotta blame the people who do the wowhead whatchamacallits for using the white. You can get around it by making it a regular link. It'll still have the hover popup, but it will have a regular link color :

    This is a Glyph for Mages called Arcane Barrage
    Blog : Herding Khats
    Team : Kina - Çroaker - Messkit - Lìfetaker - Wìdowmaker
    Newbie Guides : Multiboxing Vol. 1 - Multiboxing Vol. 2 - HotKeyNet - Jamba
    The Almighty Lax made a liar out of me, apparently I DO get prizes for it.
    *Commences Wielding the Banhammer like there's piñatas up in here and I'm Lady Thor*

    _ Forum search letting you down? Use the custom Google search _

  8. #8

    Default

    Quote Originally Posted by Khatovar View Post
    I think you gotta blame the people who do the wowhead whatchamacallits for using the white. You can get around it by making it a regular link. It'll still have the hover popup, but it will have a regular link color :

    [item=45738]Glyph of Arcane Barrage[/item]
    I was too lazy to do that, so I just wrapped QUOTE tags around them, making them a bit more readable :P
    Classic - Pyrewood Village, Horde, EU

  9. #9

    Default

    Very nice writeup, thanks a bunch!
    Multiboxing WoW x 5
    Team Ioso 4 warriors 1 paladin
    Team Misterioso 4 DKs 1 paladin
    Grim Batol

  10. #10

    Default

    Thanks for the guide.

    I would recommend the following gear tools:

    For general rankings of gear: http://www.maxdps.com/shaman/elemental.php
    and
    Get the addon called Pawn and set up a profile on your tank for elemental shamans (and on one of the shamans) so you can quickly get a gear rating for comparison. Sample pawn settings for Ele (one if your hit capped and one if you’re not):

    ( Pawn: v1: "Elemental": Intellect=0.249, RedSocket=32.384, CritRating=0.745, ColorlessSocket=32.384, MetaSocket=75, HasteRating=1.415, BlueSocket=16.896, YellowSocket=31.046, SpellPower=1.408 )

    ( Pawn: v1: "ElementalHit": Intellect=0.249, RedSocket=32.384, CritRating=0.745, ColorlessSocket=32.384, MetaSocket=75, HasteRating=1.415, BlueSocket=16.896, YellowSocket=31.046, SpellPower=1.408, HitRating=2.445 )

    http://pawnmod.trenchrats.com/viewtopic.php?t=216

    Pawn is a great addon for leveling toons to make very fast gear choices. "Do I want that new gear or should I go for max sell value?"
    Last edited by Khatovar : 04-23-2014 at 05:06 AM

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