Quote Originally Posted by asonimie View Post
Paranoia is still in game. Voidwalker pet ability now, and it only lasts about 5 seconds and is channeled in place. Range isnt that great either.

Snares that scare a ret team are not a big issue for rogues. 5-6 abilities that break spell/snare, coupled with sprint and cloak = lightning speed killing blurs. Only thing I'm using trinket on is the initial fear, the rest can be managed. Not to mention 10 second disarm on demand and blinds help a lot.

Theorycrafting is theorycrafting, and we've come up with multiple good arguments on paper the last few days. Thats why I actually tested it, because in game experience > theorycrafting, and on PTR people were dropping like flies, whether they tried to snare me or not.
Cool. I know the game is a different beast now. I am just having flashbacks to all the problems I had to cope with on a 100K+ HK rogue I played for a long time.