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  1. #31

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    Quote Originally Posted by remanz View Post
    I don't think paranoia is in game anymore. They removed it. Those AOE fearers. Rogues can just open with stun or silence. By the time the stun/ silence wears off , the target should be dead. Rogues can FOK AOE snare once out of stealth. So I don't see kiting as much of a problem unless you are a mage or hunter.
    OMFG! They removed paranoia? I might have to resurrect my rogue again.

    You are only silencing / stunning one target. There are 4 other players that have free license on you when you are out of stealth. If you didn't open on the Arms Warrior (and there is always 1 if not 2) then expect a Charge + Bladestorm + Demo/Intimidating Shout.

    Is Vanish more reliable now? Will you be able to get back into stealth with a bladestorming warrior in the middle of your group?

    And bleeds cannot be removed right? So kitty, bear and warrior bleeds will negate stealth on that char.

    As for AoE snare, poisons can be removed. If travel form still breaks moving impairing effects then you are going to have a really hard time catching a druid.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  2. #32

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    Paranoia is still in game. Voidwalker pet ability now, and it only lasts about 5 seconds and is channeled in place. Range isnt that great either.

    Snares that scare a ret team are not a big issue for rogues. 5-6 abilities that break spell/snare, coupled with sprint and cloak = lightning speed killing blurs. Only thing I'm using trinket on is the initial fear, the rest can be managed. Not to mention 10 second disarm on demand and blinds help a lot.

    Theorycrafting is theorycrafting, and we've come up with multiple good arguments on paper the last few days. Thats why I actually tested it, because in game experience > theorycrafting, and on PTR people were dropping like flies, whether they tried to snare me or not.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  3. #33

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    Quote Originally Posted by asonimie View Post
    Paranoia is still in game. Voidwalker pet ability now, and it only lasts about 5 seconds and is channeled in place. Range isnt that great either.

    Snares that scare a ret team are not a big issue for rogues. 5-6 abilities that break spell/snare, coupled with sprint and cloak = lightning speed killing blurs. Only thing I'm using trinket on is the initial fear, the rest can be managed. Not to mention 10 second disarm on demand and blinds help a lot.

    Theorycrafting is theorycrafting, and we've come up with multiple good arguments on paper the last few days. Thats why I actually tested it, because in game experience > theorycrafting, and on PTR people were dropping like flies, whether they tried to snare me or not.
    Cool. I know the game is a different beast now. I am just having flashbacks to all the problems I had to cope with on a 100K+ HK rogue I played for a long time.
    The Orcks of War
    Shaman Borck Zorck Dorck Porck Corck
    Mixed Team - Msblonde - Mswhite - Msblack - Msred - Msbrown -

  4. #34

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    Quote Originally Posted by thinus View Post
    As for AoE snare, poisons can be removed. If travel form still breaks moving impairing effects then you are going to have a really hard time catching a druid.
    Even druids can't escape the rogues, constant reapplication of poisons + 15% movement speed buff + server response time = you will immediately get another poison. Also... the druids who have tried going travel form on me have died in 1 hit. Shit trees with all their armor die in 2 hits. Druids pose no threat to 4 rogues... they can rarely escape 1 good rogue.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  5. #35

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    Quote Originally Posted by thinus View Post
    OMFG! They removed paranoia? I might have to resurrect my rogue again.

    You are only silencing / stunning one target. There are 4 other players that have free license on you when you are out of stealth. If you didn't open on the Arms Warrior (and there is always 1 if not 2) then expect a Charge + Bladestorm + Demo/Intimidating Shout.

    Is Vanish more reliable now? Will you be able to get back into stealth with a bladestorming warrior in the middle of your group?

    And bleeds cannot be removed right? So kitty, bear and warrior bleeds will negate stealth on that char.

    As for AoE snare, poisons can be removed. If travel form still breaks moving impairing effects then you are going to have a really hard time catching a druid.

    I call asonimie to answer those questions regarding melees lol. Kudos for him for pioneering the rogues. To be honest, I didn't think it would work at first. But hey, no one thought melees would work to begin with and yet we've seen what paladins can do.

    I would guess he probably doesn't rely on restealth to kill. Once out of stealth, he is going to meatie his targets toe-to-toe fashion. He drops the them before they can drop him hopefully.

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