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  1. #6

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    Modifiers and movement keys have a couple things happen that will cause runaway toons.

    Modifiers are responded in WoW on press, movement keys are responded to on press, everything else is done on key release.
    If you press a mod down your key broadcasting software sends keydown to wow then you press whatever, your broadcasting software will send keydown or keydown+keyup quickly and the modifier is still registered as keydown if you happen to stop broadcasting or the window you pressed the key on loses focus or even WoW lags a bit, it will never receive the keyup command from the broadcasting software.

    Movement keys will do the same thing...

    This behavior will result in the key registering as pressed down until you either hit it again to have the keyup sent or somehow tell your broadcasting software to refocus the window and send keyup.

    I know you could make your chars orbit the main (ab)using this behavior by doing the following quickly:

    Hold down strafe left or right for the alts
    Disable keybroadcasting
    release the strafe key
    enable broadcasting
    hit your follow main macro

    Now your alts will continuously run circles around your main until you hit the original strafe key again.

    I guess the thing you need to look at is what movement key or modifier are you pressing shortly before this happens and what is the status of your broadcasting software at the time. Think about things like pressing up to run forward then PiP switching before you release the key type scenarios.
    Last edited by Bettysue : 11-17-2009 at 08:06 AM

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