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Thread: 4x Rogue PTR

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  1. #1

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    Very nice video. I actually prefer videos without music, much more involving with game sounds, I think.

    This makes me want to go back to my 5 DKs for brutal close-combat.

  2. #2

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    I was wondering if rogues are easier to control since they have less buttons to worry about? Seems like alot of melee have alot of conditional cooldowns. Seems like the rogues cooldowns would be used for mostly for offense bypassing other players' defensive abilities.
    Last edited by Fat Tire : 11-18-2009 at 11:45 AM

  3. #3

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    Seems to me Rogues would be a little easier button-wise than Paladins. Having healing set up alone is worth a couple keybinds.

    Mutilate? Check.
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    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  4. #4

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    add on trinket/wotf/human button and I think its close.

  5. #5

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    Rogues have plenty of abilities and cooldowns to worry about, but yes they are nice because when it comes to dps on my guys, its just mutilate facerolling with either Eviscerate/expose armor finishers. Very simple dps rotation lol.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  6. #6

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    Yeah, I wasn't trying to say it was easy--Just that it's relatively simple once you get on a target. With my Paladins I prefer to use all my abilities by hand, so I've got 3-4 different attack buttons to push on top of Sacred Shield, Healing, Bubbles, Freedoms, Hammers, Repentances, etc. Keeping track of your Rogue's cooldowns would be the hardest part to me.

    Asinomie, I'm curious how far you think you'll be able to go in 5's? My Paladins just hit 80 and I'm getting them pvp geared as quickly as possible and I'm really envious of the 70% snare and 50% ms effect you get. Defensively I think Rogues are going to be better while cooldowns are up but after that my impression is they'd get smashed.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  7. #7

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    Quote Originally Posted by Mosg2 View Post
    Yeah, I wasn't trying to say it was easy--Just that it's relatively simple once you get on a target. With my Paladins I prefer to use all my abilities by hand, so I've got 3-4 different attack buttons to push on top of Sacred Shield, Healing, Bubbles, Freedoms, Hammers, Repentances, etc. Keeping track of your Rogue's cooldowns would be the hardest part to me.

    Asinomie, I'm curious how far you think you'll be able to go in 5's? My Paladins just hit 80 and I'm getting them pvp geared as quickly as possible and I'm really envious of the 70% snare and 50% ms effect you get. Defensively I think Rogues are going to be better while cooldowns are up but after that my impression is they'd get smashed.
    From what I see on my PTR tests combined with already being a 2k multiboxer in 5v5 - I feel like I could take them all the way. They have some drawbacks, but all the problems that hurt our elementalsham teams are completely ezsauce for rogues (Inability to cast on swarming melee opponents, LOS, MS, Snare, Dependable CC, etc). I see no reason with my team and background I can't match and surpass kromtors 2200 achievement, especially considering I have similar dps but WITH a healer... which makes so much difference. My god mode 5s healer is going to also heal my rogues (his alt) starting off, so our communication and skill level is extremely high over recruiting some noobie healer.

    I agree that rogue survivability drops down some once the cooldowns are gone, but the counter argument is the nature of 5s itself. Anyone who does competitive arena games knows that once you drop a target, 5v4 is incredibly easier than 5v5, I'm talking like 300% easier. My belief is that my rogues will be good for 2 guaranteed kills within 10 seconds. If I can't kill two targets with these guys before CDs wear off, then I feel I'm doing something wrong. And no matter what your viewpoint is, 5v4 and 5v3 is pretty much a victory in the bag.
    Last edited by asonimie : 11-18-2009 at 03:09 PM
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  8. #8

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    with a friend healer or not, it'd be a great achievement to get to 2200 with any non-shammy team. i think you're going to face some unexpected hurdles when you go up against the creativity of 2k+ teams with your rogues though and the first and second kill will be harder than you think.

    melee in general does great pre-2k and then hits a wall vs. groups that know how to screw with you. i'm working on a druid team now.
    1 DK + 4 Ret Pallies
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  9. #9

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    Quote Originally Posted by Kromtor View Post
    with a friend healer or not, it'd be a great achievement to get to 2200 with any non-shammy team. i think you're going to face some unexpected hurdles when you go up against the creativity of 2k+ teams with your rogues though and the first and second kill will be harder than you think.

    melee in general does great pre-2k and then hits a wall vs. groups that know how to screw with you. i'm working on a druid team now.
    I'm interested in what you've noticed from a melee viewpoint, what tricks and hurdles have you seen from teams that give you trouble, in other words... What are people doing to beat your pallies regularly? I can guess based on what I've seen from my caster shammies against 2600 teams, but melee will be a new adventure. Any help would be great Krom, as I can start planning for things people may try against my rogues

    Top teams are incredibly smart, but thats the fun of it! Beating gladiator teams is the most fun I've had in this game. Makes it all worth it for me.
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  10. #10

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    Quote Originally Posted by Kromtor View Post
    with a friend healer or not, it'd be a great achievement to get to 2200 with any non-shammy team. i think you're going to face some unexpected hurdles when you go up against the creativity of 2k+ teams with your rogues though and the first and second kill will be harder than you think.

    melee in general does great pre-2k and then hits a wall vs. groups that know how to screw with you. i'm working on a druid team now.
    I'm interested in what you've noticed from a melee viewpoint, what tricks and hurdles have you seen from teams that give you trouble, in other words... What are people doing to beat your pallies regularly(specific examples would be awesome)? I can guess based on what I've seen from my caster shammies against 2600 teams, but melee will be a new adventure for me. Any help would be great Krom, as I can start planning for things people may try against my rogues

    Top teams are incredibly smart, but thats the fun of it! Beating gladiator teams is the most fun I've had in this game. Makes it all worth it for me.

    Quote Originally Posted by Ughmahedhurtz View Post
    Nice video. Highly amusing to watch how fast squishies die. That one pally at around the 6:00 mark was a lot tougher. Prot/Holy? (i.e.: the build that's getting nerfed next patch?)

    Still, neat to see the interact stuff working well in PVP. On a related note, I notice your guys target OK with your main stunned. Do you have 'em setup to attack the current target or failover to the main's target? Interested in how you're set up for that eventuality.
    That pally was full prot, in full PVE tanking gear. He tanked me like a pack of scarlet monastery mobs :P Not a concern for arena tho, just someone dicking around.

    My setup on PTR was very simple, they are just assisting my main rogue. They never de-select for follow, so when I get stunned they just keep spamming and IAWTing whatever they already had. I can switch targets while stunned and they pickup the change... so very ezmode from what I've seen so far.
    Last edited by asonimie : 11-18-2009 at 05:47 PM
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

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