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  1. #21

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    Quote Originally Posted by asonimie View Post
    Now you're starting to see the light!

    And gib me with what? I'm immune to melee for 15 seconds and I can rape any dangerous spellcaster in 2 seconds. Not exaggerating... 2 seconds of fully MS'd, mind poisoned, stunned death.

    I can't promise anything, but I'm usually pretty accurate with me theory crafting... and the average match will probably go something like this:

    4x Sap <trinketed>
    Immediate 4-way Blind for full duration
    Insta rape the shaman, warlock, non-frost mage, or druid.
    FanOfKnives which puts MS, Snare, and Mind numbing on every target in 10 yards thats right... 3 poisons on everyone(or just leave them blinded - just as fun)
    Vanish and walk away... sapping them over and over to keep from rezzing... or just start on target 2 right away... why not... they'll be dead in 3 seconds unless they're wearing pve prot gear.
    ++Evasion
    Kill remaining spellcasters / healers while I lol@melee

    Any problems in the above sequence... just hit Prep - and start the whole chain of cooldowns over again.

    So far... my healer hasn't had to do much has he?

    By the way... I'm even more excited about the damage after frapsing some more the last 60 minutes. I've killed DKs, arms wars, holy pallies all with 30k base health in 2-3 globals.... all before coming out of the initial stun.... with nothing but mutilate spam. No cooldowns.
    Oh come on, You think in a real arena game you would get 4 saps off? They would see 4 stealth on their gladius and start popping off AOEs until shadowsight was up and then your toast. As for the rest of the theory it sounds fun, but no way in hell would you get 4 saps off at the start.
    Last edited by Fat Tire : 11-15-2009 at 01:07 AM

  2. #22

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    The saps are far-fetched but I my impression is that between Sprint/Evasion and SkillCloak you should be able to gib two DPS'ers before you're actually vulnerable. Your opening target is a nobrainer autokill, then all you have to do is get one more. 5v3 should be cake, especially considering you can just pop Preparation.

    Hmmmmmmm.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  3. #23

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    Not that far fetched at all.

    Stealthed I move at about 90-100% normal speed run speed. Depends if they group up or not, but if bunched up ya I totally could. Has a 10 yard range... plus I can COS while stealthed if need be. If spread out... even better. Gib the guy out of range of heals.

    Uploading the HD video now.
    Last edited by asonimie : 11-15-2009 at 01:33 AM
    <The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks

  4. #24

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    I was totally thinking of /cast [target=arena1] sap lol

    You wont get more then 2-3 off but its prolly worth the shot haha.
    Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
    Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal

    Shaman FTL Setup -
    http://www.dual-boxing.com/showthread.php?t=23141

  5. #25

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    Quote Originally Posted by asonimie View Post
    The fellow top rated ele boxers and I will agree, that if we have trouble dropping a target with an instant 65-70k spell damage burst(not mitigated by armor) because enemy healers are so reactive and quick.... what makes us think we could drop a target from melee range with a max burst/second of maybe ~30k(resilience AND armor mitigated) ?? Exactly.
    Paladin burst isn't all that great anymore either, yet that one guy is rated 2200. They've got no MS. Most of the paladin holy damage has been changed to physical. So, how's he doing it?

  6. #26

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    Quote Originally Posted by remanz View Post
    6 seconds CD interrupt, and constant purging, those are the things that make enhancement kill healers. Without them, I don't think enhance can kill healers. So asonimie's testing is pretty accruate. In 5 v 5 arena, no way you interrupt the healer's heal if you are not on that healer. You need the burst or healing debuff to kill. I am sure he can kill the single tree druid quicker, if he rotate his interrupt and purge. But that's not realistic in an arena 5 v 5 situation.

    Ret paladins has no interrupt, no healing debuff. So obviously it has higher burst. Especially when you open those wings after bubble, not to mention you have stun to keep your target there. Also I think the strength of paladins is the defense. The instant heal + hots x 4 really = a holy paladin currently (not sure after the nerf). So in 5 v 5, you basically have 5 dps and 1 holy paladin healing.
    How is Kromtor or whatever his name is at 2200 if you can't interrupt multiple healers? You say you need burst or healing debuff, neither have a healing debuff, so paladin burst is that much higher than enhancement? Hard to believe that. Especially when enhance can purge off defenses. If they're not on par, they aren't far off, especially with the wolves.

    Yah, and paladin can't pop wings after bubble. I doubt Kromtor is popping wings until the fights over and there's only one stubborn enemy left. He's mentioned using bubble often to stiffle cc so he can keep the pressure on, so pretty much none of his matches are being won by popping wings at all.
    Last edited by Naysayer : 11-15-2009 at 04:45 AM

  7. #27

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    Quote Originally Posted by remanz View Post
    6 seconds CD interrupt, and constant purging, those are the things that make enhancement kill healers. Without them, I don't think enhance can kill healers. So asonimie's testing is pretty accruate. In 5 v 5 arena, no way you interrupt the healer's heal if you are not on that healer. You need the burst or healing debuff to kill. I am sure he can kill the single tree druid quicker, if he rotate his interrupt and purge. But that's not realistic in an arena 5 v 5 situation.

    Ret paladins has no interrupt, no healing debuff. So obviously it has higher burst. Especially when you open those wings after bubble, not to mention you have stun to keep your target there. Also I think the strength of paladins is the defense. The instant heal + hots x 4 really = a holy paladin currently (not sure after the nerf). So in 5 v 5, you basically have 5 dps and 1 holy paladin healing.

    About rogues, I see it working with all CDs intact. What happen after you blow your CDs and kill 1 target. Plus as far as burst go, it seems only combat spec can deal high burst. But the survival is kinda low for them.

    Repentence, Hammer of Justice, Arcane Torrent, Seal of Justice are all ways to interrupt spells. Once a targeted is judged justice, hes only 100% run speed. Where the ret paladin is 115%. Rogues are rediculous DPS, so you prolly could blow cd's kill one and another, vanish prep and do it again.
    Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
    Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal

    Shaman FTL Setup -
    http://www.dual-boxing.com/showthread.php?t=23141

  8. #28

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    there's something very "meh" about enhancement shaman. their burst comes from instant casts which take 5 stacks of maelstrom which takes too long to build up. i'd rather play 4 prot and stack up seal of corruption for better burst (I'm thinking about this).

    As for rogues - they are viable. People shouldn't laugh at them. Though I would urgh asonimie to think out of the pvp box a little and do a different build than the typical mutilate spec. an opener followed by killing spree x4 could be phenominal and if you spam autointeract at the right rate it makes you circle your opponents allowing you to get backstabs off. or go shadowstep for more reliable ambush openings
    Last edited by Kromtor : 11-15-2009 at 06:37 AM
    1 DK + 4 Ret Pallies
    2500+ Season 7 solo 5's team on Shadowburn
    18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info

  9. #29
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    My solo toon is a rogue.
    I'm combat in PvE.
    I'm Mutilate/Prep in PvP.

    My PvP gear blows, compared to what you're testing with.

    While I have cooldowns (Blind, Cloak, Cold Blood, Dismantle, Evasion, Sprint, Vanish... and Prep for almost all of those again), I am very much OP in random BG's... Mix of full Ulduar 25 PvE and some assorted PvP/Honor gear.

    Sprint + Evasion rocks.
    Cold Blood + Mutilate is insane - 2 automatic Crits.
    Dismantle makes melee gimps.
    Vanish is unreliable, but with a /Stopattack, /Cloak, /Vanish macro, its half decent.
    Blind is fun, but allies almost always break it fast... not if you play everyone.

    When my rogue is stunned, I have no active defenses.
    All my defenses are basically dodge based.
    I'm very hard to hit when in control of my toon, and am a gimp when stunned.

    Boxing will be a bit different, of course...
    But that's my limited 1x boxing PvP BG experience.

  10. #30

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    I'm very interested to see these Rogue videos.

    I guess what I see is trading healing and better passive defense for significantly better burst and CD-based defense in the Paladin vs Rogue situation.

    Probably be hard to do instances with 4x Rogues :/
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

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