
Originally Posted by
Lax
Adding "/targetlastenemy [noharm]" should technically "work" assuming you NEVER want it to assist you on a friendly NPC -- such as a questgiver. That would be a deal breaker for me, since to talk to any NPC I would target with main, hit assist, and broadcast interact w/ target.
What I might do instead is a simple "/targetlasttarget [noexists]", so if you try to assist and fail, you automatically get the previous target. This could also be problematic if you'd rather they have no target than the last thing they had targeted.
Being able to keep a target doesn't really make it more convenient to be incapacitated though (e.g. if their target dies), I'm with Whowantstoknow on the switcihng windows thing.
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