Well cats have mobile stealth, like a rogue but not quite as good.
They can open with Stun just like a rogue.
Once they've opened, they don't have anything like Vanish to regain stealth.
And they don't have Preparation to refresh all of their cooldowns.
You should have a pretty good chance to outright take one thing out, with either five rogues or five cats.
With Leader of the Pack, you'll be getting some small amount of healing on criticals.
But you cannot get a heal from a crit more often then every few seconds.
So multiple druids is no bonus here, over a single druid.
As far as buffs go, one druid gets the whole group as many as five druids does as well.
I do like their burst, but they have no protection against casters while in cat form.
And if you're a feral druid, you can shift a few times but its a mana drain so you'll not want to rely on shifts. And when you're not in cat/bear form, a ton of your power is gone.
In BG's, cats die fast and easily (and are dangerous), but when they become bears they're not much threat... much harder to kill, but very low dps too.
They do have stuns, but a rogue has more.
I don't see a 5x rogue team as being the best, but I could be wrong.
I'd imagine 5x feral cats would have some bite, pardon the pun, but do not see them as a top team.
I could see a feral cat on a mixed team, with a PvE click style macro, so they provide the team with buffs and procs, while putting out sustained dps, which could include the odd stun.
But with a mixed team, the fewer things to manage the better.
You could go with the I-WIN button, which is Berserk on the cat, Heroism/Bloodlust on the shaman and whatever on the others. I really like the idea of a cat on a team, and enhancement makes melee so much stronger in PvE raids, but its harder to run multiple types at once, especially in arena.
I might be very wrong; I wouldn't have picked 5x Paladins as a strong team, even though 1x Paladin has a lot of strengths.
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