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  1. #31

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    I really like using four shaman who all can come back from the dead after a major wipe. I love instances and this is a big thing for me when things get tough. My main goal is to do five man instances all the way up and need a group that has a chance. Frankly I'm surprised I got away with a four mage one pali group up to sixty. Hearing that this group configuration has done heroics gives me hope.

  2. #32

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    I currently have 1xpally and 4xmage team. My first thought was maybe I could pvp arena, but 2 of them still need engineering up and honestly I feel a druid would be a better fit instead of the pally. They are extremely gimicky and require not only skill, but luck. If your into PVE however get a healer, you can still 3mage dps easy enough.
    The Guild of ME? <--Armory
    4 x Mage 80
    1 x Pally + 4 x Shammy 80
    5 x Druid 80
    2 x Pally + 3 x DK 76
    4 x Pally 65
    4 x Locks 60

  3. #33

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    Yes, I've decided to pursue engineering instead of blacksmithing. Next to alchemy and maybe enchanting engineering can give a player a lot of cool tricks. I need to do some research on good professions for a five boxer. I want two engineers to cover both goblin and gnome engineering for sure.

  4. #34
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    If you have an arena focus, you'd want engineering on everyone.

    If its more for general play, you have a lot of options.
    You could go Inscription, which also means you don't need the faction for shoulder enchants (Hodir in WotLK).
    You could have professions for transmutes.
    The jewelcrafting daily is lucrative too.
    It will be a good idea to have Enchanting on someone on the team, if you PvE instances; that way nothing is wasted.

    The gathering skills are an amazing way to make gold, when you don't have much.

    The production skills (buy mats) make you a lot more, particularly as you attain rare recipes, or even reputation recipes.
    EverQuest I: Bard / Enchanter / Druid / Wizard / 2x Magician.
    Diablo III: 4x Crusader & 4x Wizard.

    My Guide to IS Boxer http://www.dual-boxing.com/showthread.php?t=26231 (somewhat dated).
    Streaming in 1080p HD: www.twitch.tv/ualaa
    Twitter: @Ualaa


  5. #35

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    Quote Originally Posted by Ualaa View Post
    If you have an arena focus, you'd want engineering on everyone.

    If its more for general play, you have a lot of options.
    You could go Inscription, which also means you don't need the faction for shoulder enchants (Hodir in WotLK).
    You could have professions for transmutes.
    The jewelcrafting daily is lucrative too.
    It will be a good idea to have Enchanting on someone on the team, if you PvE instances; that way nothing is wasted.

    The gathering skills are an amazing way to make gold, when you don't have much.

    The production skills (buy mats) make you a lot more, particularly as you attain rare recipes, or even reputation recipes.
    Combining JC + transmutes can equal almost 1000 gold a day or more per day just from professions alone... But it's expensive to start.

    About 3-4k per powerleveled JC, and like 1k per alchemy

    But still... farming primal fires for the cardinal ruby x-mute takes maybe an hour for a week's worth of x-mutes. Buying the blue gems is a small price to pay (30-50g) for the extra 100g profit. It also takes less time to do than leveling mining for titansteel CD
    The Internet: We Know Drama
    If you're gona screw with my sig at least leave the thing bolded :P

  6. #36

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    Don't spec your healer as resto/holy/disc while leveling, make him do dps like the rest. Respec him when u start doing nothrend dungeons. I lvl'd up 5 shaman's ( i already had my tank at 80 ) without a dedicated healer. I ditched one for the dk tank and respecced one to resto.
    Azjol Nerub ( EU )

    Tryxxa , Tryxxe, Tryxxi, Tryxxo, Tryxxu => shamans @ 80
    Deafknight @ 80 ==> my tank on demand

    HC's cleared: Nexus, Utgarde Keep, CoT:CoS, Gundrak, Drak'tharon Keep, Trial of The Crusader,

  7. #37

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    You could prolly do most northrend heroics with a paladin and 4 mages. My guess would be you would have to over gear the paladin like no tomorrow. Prolly take him and run a bunch of random heroics to get them down with other people and pick up 5/5 t9 gear. At that point seal of light, Judgment of Light, and a few spot heals and you should be good. I swear anytime you cast a spell like HoTR or SoTR it has a chance to proc. Combined with Reckoning to double swing. Ive seen some massive heal spam.

    If you have a good mouse broadcasting system and can 4x blizzard pulls, mobs wont be alive long enough to do any damage anyway and you should be able to super burst any boss down in record time. The only ones that will give you trouble are the gimmick bosses.

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