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Thread: /click -- why?

  1. #11

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    Quote Originally Posted by Whowantstoknow View Post
    They are - you can get the same functionality with not using click. Its the consecutive castsequences with commas for timing that is the real magic.
    So if I understand correctly:
    Code:
    /assist focus
    /run SetCVar("Sound_EnableSFX","0")
    /cast elemental mastery
    /click MultiBarRightButton1
    /click MultiBarRightButton2
    /click MultiBarRightButton3
    /click MultiBarRightButton4
    /run SetCVar("Sound_EnableSFX","1")
    
    1st button
    /castsequence reset=combat flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    
    2nd button
    /castsequence reset=combat lava burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    
    3rd button
    /castsequence reset=combat chain lightning,,,,,,,,,,,,,,,,,,,,,,,,,
    
    4th button
    /cast lightning bolt
    is equivalent to:

    Code:
    /assist focus
    /run SetCVar("Sound_EnableSFX","0")
    /cast elemental mastery
    /castsequence reset=combat flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /castsequence reset=combat lava burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /castsequence reset=combat chain lightning,,,,,,,,,,,,,,,,,,,,,,,,,
    /cast lightning bolt
    /run SetCVar("Sound_EnableSFX","1")
    but the /click allows you to swap abilities easier by placing the appropriate macro/action on the 4 slots being clicked on the toolbar. It also allows you to use one main spam macro for all your characters and you just tweak the clicked macros on each character. And obviously, gets around macro space limitations.
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  2. #12

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    Good stuff.
    thanks for the responses

  3. #13
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    Really... all click does is give us virtually unlimited characters in a macro.

    If we were allowed unlimited characters, we could make something like the bottom macro, in post 13, for every one of our sequences, and it would run the same.

  4. #14

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    Quote Originally Posted by Ughmahedhurtz View Post
    Wait, what? If this is true, then the /click system is broken. Per blue posters, /click is supposed to be _identical_ to normal macros in terms of chained execution.
    Yeah, that is written poorly, sorry. Not that it skips over a spell it can't cast but it lets you build in enough space (commas) to let you do several things with a single button spam.
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  5. #15

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    Quote Originally Posted by Ualaa View Post
    Plus you can prioritize your spells, so you'll never attempt to Conflag without Immolate up (as an example).
    This is probably the biggest as far as I'm concerned. A lot of "rotations" are not exactly spell rotations anymore. Certain spells have priority over others and /click allows us to make use of that without having to make massive, intricately timed cast sequences, which can start to cost us DPS if cooldowns and priority start to clash.
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  6. #16

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    Buy a metronome?

    Nah!

    Go here:

    http://www.metronomeonline.com/

    the number is BPM - Beats Per Minute. Set a comfortable beat (120 BPM is what most popular music is set to) and adjust your macros to it, or vice versa.

    As a very amatuer musician of many years, I can maintain 120BPM on my own, just tapping my foot.
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  7. #17

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    Forgive me if I'm missing something obvious, but can't you just put in a bunch of extra empties in the sequence, and add a timed reset with the spell's cooldown? Instead of trying to precisely count how many commas you need based on how many times you think you're going to press the button
    Lax
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  8. #18

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    I always used to spam my Buttons 6 times a second if I panick in an instance for whatever reason there may be and so I set all my click macros up to 6 sec-spam (aproxx. of course) and the DPS is really fine.
    I still got a long way to go but killing the herold in 15 seconds was my best until now and I hope I'll be able to improve that further.
    Never came close to such numbers with my other methods and not to talk about playing something else than shamans - I got a warlock in my team and it's so comfortable spamming just one key knowing that all my toons work at a 90+% efficiency.

  9. #19
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    Quote Originally Posted by Lax View Post
    Forgive me if I'm missing something obvious, but can't you just put in a bunch of extra empties in the sequence, and add a timed reset with the spell's cooldown? Instead of trying to precisely count how many commas you need based on how many times you think you're going to press the button
    No, because an empty is still counted as a successful macro step and, thus, resets the timeout timer.
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  10. #20
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    With multiple sequences, you can have variable reset conditions on a per sequence basis.

    For example a Druid with Faerie Fire or a Hunter with Hunter's Mark could:
    /castsequence reset=target Hunter's Mark, Null

    In a click castsequence, with that as the opening sequence, you get one cast and then no more, until the target changes.

    Our reset conditions are rather limited in sequences.
    If we were to go Hunter's Mark, A, B, C, D, A, C, B, D, A, C, B, D, A, C....
    Our sequence would automatically cast another Hunter's Mark on the not dead boss who is already marked.

    We can reset based upon a certain amount of time, without any clicks on the macro.
    Or with combat (ending), target (changing), or a mod key (pressed in conjunction with the sequence).

    Unfortunately, we cannot use:
    /castsequence reset=6 Multi-Shot,Null

    As we are spamming the macro, and therefore never reach 6 seconds without having clicked the macro.
    However, if we know our spam speed, we can insert the desired number of comma's to account for 6 seconds of delay.

    Also, with click castsequences, given enough sources of replenishment and mana regeneration, our castsequences are effectively unlimited in duration. Which a normal /castsequence cannot always accomplish, unless we occasionally recast a dot which has not quite expired or hold off on casting a cooldown spell immediately etc.
    Last edited by Ualaa : 11-05-2009 at 08:51 PM

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