
Originally Posted by
Whowantstoknow
They are - you can get the same functionality with not using click. Its the consecutive castsequences with commas for timing that is the real magic.
So if I understand correctly:
Code:
/assist focus
/run SetCVar("Sound_EnableSFX","0")
/cast elemental mastery
/click MultiBarRightButton1
/click MultiBarRightButton2
/click MultiBarRightButton3
/click MultiBarRightButton4
/run SetCVar("Sound_EnableSFX","1")
1st button
/castsequence reset=combat flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2nd button
/castsequence reset=combat lava burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
3rd button
/castsequence reset=combat chain lightning,,,,,,,,,,,,,,,,,,,,,,,,,
4th button
/cast lightning bolt
is equivalent to:
Code:
/assist focus
/run SetCVar("Sound_EnableSFX","0")
/cast elemental mastery
/castsequence reset=combat flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence reset=combat lava burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
/castsequence reset=combat chain lightning,,,,,,,,,,,,,,,,,,,,,,,,,
/cast lightning bolt
/run SetCVar("Sound_EnableSFX","1")
but the /click allows you to swap abilities easier by placing the appropriate macro/action on the 4 slots being clicked on the toolbar. It also allows you to use one main spam macro for all your characters and you just tweak the clicked macros on each character. And obviously, gets around macro space limitations.
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