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Thread: /click -- why?

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  1. #1

    Question /click -- why?

    Just a simple question that's been bugging me?
    What's the advantage of doing click macros?
    I can only assume there is one, but I don't know what it is.

    I'm sure you guys can learn me on it, so thanks.

  2. #2

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    make your big button the only one you will have to press in pve situations, as long as your macros are setup up and timed correctly

    Let them hate, as long as they fear.

  3. #3

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    If you don't use /click your castsequence macros will hang and cost you dps. With /click you won't hang, you will go on to the next available macro.
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  4. #4
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Coltimar View Post
    If you don't use /click your castsequence macros will hang and cost you dps. With /click you won't hang, you will go on to the next available macro.
    Wait, what? If this is true, then the /click system is broken. Per blue posters, /click is supposed to be _identical_ to normal macros in terms of chained execution.
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  5. #5

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    Quote Originally Posted by Ughmahedhurtz View Post
    Wait, what? If this is true, then the /click system is broken. Per blue posters, /click is supposed to be _identical_ to normal macros in terms of chained execution.
    They are - you can get the same functionality with not using click. Its the consecutive castsequences with commas for timing that is the real magic.

  6. #6

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    Quote Originally Posted by Whowantstoknow View Post
    They are - you can get the same functionality with not using click. Its the consecutive castsequences with commas for timing that is the real magic.
    So if I understand correctly:
    Code:
    /assist focus
    /run SetCVar("Sound_EnableSFX","0")
    /cast elemental mastery
    /click MultiBarRightButton1
    /click MultiBarRightButton2
    /click MultiBarRightButton3
    /click MultiBarRightButton4
    /run SetCVar("Sound_EnableSFX","1")
    
    1st button
    /castsequence reset=combat flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    
    2nd button
    /castsequence reset=combat lava burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    
    3rd button
    /castsequence reset=combat chain lightning,,,,,,,,,,,,,,,,,,,,,,,,,
    
    4th button
    /cast lightning bolt
    is equivalent to:

    Code:
    /assist focus
    /run SetCVar("Sound_EnableSFX","0")
    /cast elemental mastery
    /castsequence reset=combat flame shock,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /castsequence reset=combat lava burst,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
    /castsequence reset=combat chain lightning,,,,,,,,,,,,,,,,,,,,,,,,,
    /cast lightning bolt
    /run SetCVar("Sound_EnableSFX","1")
    but the /click allows you to swap abilities easier by placing the appropriate macro/action on the 4 slots being clicked on the toolbar. It also allows you to use one main spam macro for all your characters and you just tweak the clicked macros on each character. And obviously, gets around macro space limitations.
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  7. #7

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    Quote Originally Posted by Ughmahedhurtz View Post
    Wait, what? If this is true, then the /click system is broken. Per blue posters, /click is supposed to be _identical_ to normal macros in terms of chained execution.
    Yeah, that is written poorly, sorry. Not that it skips over a spell it can't cast but it lets you build in enough space (commas) to let you do several things with a single button spam.
    "My dogs could roll heroics with how a lot of you play."
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  8. #8

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    Thanks for the answers.
    Looks like I'm gonna switch my guys over to click.
    Actually, 2 out of 3 of my dps is already using them.

  9. #9
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    One button spam is easier then spamming 6 buttons.
    And with the proper comma's (delays), each is refreshed either as it expires or when the recast delay allows another cast.
    Plus you can prioritize your spells, so you'll never attempt to Conflag without Immolate up (as an example).

  10. #10

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    Quote Originally Posted by Ualaa View Post
    Plus you can prioritize your spells, so you'll never attempt to Conflag without Immolate up (as an example).
    This is probably the biggest as far as I'm concerned. A lot of "rotations" are not exactly spell rotations anymore. Certain spells have priority over others and /click allows us to make use of that without having to make massive, intricately timed cast sequences, which can start to cost us DPS if cooldowns and priority start to clash.
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