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Thread: /click -- why?

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  1. #1

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    6 Buttons? Now what am I suppose to do? I got a 6th digit grafted unto each hand just so I could mash the 12 keys at the same time!

    12 keys and 1 evil key to rule them all!
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  2. #2

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    thanks for asking that question vikemosabe - was wondering that myself.

    Doesn't /click depend on mashing your big button at a very consistent pace though? There's a direct relationship to how fast and hard I mash the button - usually to do with how close the boss or myself is to dying. It would suck to have to learn to control myself and hit the button 12 times every 5 seconds
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  3. #3

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    Quote Originally Posted by gitcho View Post
    thanks for asking that question vikemosabe - was wondering that myself.

    Doesn't /click depend on mashing your big button at a very consistent pace though? There's a direct relationship to how fast and hard I mash the button - usually to do with how close the boss or myself is to dying. It would suck to have to learn to control myself and hit the button 12 times every 5 seconds

    Buy a metronome. With a metronome I can get a consistant 200ms per button hit (5 times a second) pretty consistantly. Don't forget to figure in lag time as well.

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  4. #4

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    Good stuff.
    thanks for the responses

  5. #5
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    Really... all click does is give us virtually unlimited characters in a macro.

    If we were allowed unlimited characters, we could make something like the bottom macro, in post 13, for every one of our sequences, and it would run the same.

  6. #6

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    Buy a metronome?

    Nah!

    Go here:

    http://www.metronomeonline.com/

    the number is BPM - Beats Per Minute. Set a comfortable beat (120 BPM is what most popular music is set to) and adjust your macros to it, or vice versa.

    As a very amatuer musician of many years, I can maintain 120BPM on my own, just tapping my foot.
    Prot Pally • Destro Lock • Holy Priest • Boomkin • Arcane Mage

    Heroic Bosses Down: Moorabi • Kologorn • Ormorock • Prince Keleseth • Eck

  7. #7

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    Forgive me if I'm missing something obvious, but can't you just put in a bunch of extra empties in the sequence, and add a timed reset with the spell's cooldown? Instead of trying to precisely count how many commas you need based on how many times you think you're going to press the button
    Lax
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  8. #8
    Member Ughmahedhurtz's Avatar
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    Quote Originally Posted by Lax View Post
    Forgive me if I'm missing something obvious, but can't you just put in a bunch of extra empties in the sequence, and add a timed reset with the spell's cooldown? Instead of trying to precisely count how many commas you need based on how many times you think you're going to press the button
    No, because an empty is still counted as a successful macro step and, thus, resets the timeout timer.
    Now playing: WoW (Garona)

  9. #9

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    I always used to spam my Buttons 6 times a second if I panick in an instance for whatever reason there may be and so I set all my click macros up to 6 sec-spam (aproxx. of course) and the DPS is really fine.
    I still got a long way to go but killing the herold in 15 seconds was my best until now and I hope I'll be able to improve that further.
    Never came close to such numbers with my other methods and not to talk about playing something else than shamans - I got a warlock in my team and it's so comfortable spamming just one key knowing that all my toons work at a 90+% efficiency.

  10. #10
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    With multiple sequences, you can have variable reset conditions on a per sequence basis.

    For example a Druid with Faerie Fire or a Hunter with Hunter's Mark could:
    /castsequence reset=target Hunter's Mark, Null

    In a click castsequence, with that as the opening sequence, you get one cast and then no more, until the target changes.

    Our reset conditions are rather limited in sequences.
    If we were to go Hunter's Mark, A, B, C, D, A, C, B, D, A, C, B, D, A, C....
    Our sequence would automatically cast another Hunter's Mark on the not dead boss who is already marked.

    We can reset based upon a certain amount of time, without any clicks on the macro.
    Or with combat (ending), target (changing), or a mod key (pressed in conjunction with the sequence).

    Unfortunately, we cannot use:
    /castsequence reset=6 Multi-Shot,Null

    As we are spamming the macro, and therefore never reach 6 seconds without having clicked the macro.
    However, if we know our spam speed, we can insert the desired number of comma's to account for 6 seconds of delay.

    Also, with click castsequences, given enough sources of replenishment and mana regeneration, our castsequences are effectively unlimited in duration. Which a normal /castsequence cannot always accomplish, unless we occasionally recast a dot which has not quite expired or hold off on casting a cooldown spell immediately etc.
    Last edited by Ualaa : 11-05-2009 at 08:51 PM

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