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  1. #11

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    HATE JOUSTING! I cant stand it at all, its just so... ugh not fun for me. Its like not working for me at all! SO I stay away from that place, I know I can go in there and learn it but ugh again.
    Daggerspine Alliance: Phoebus(Tank), Soozanuna(Heals/Tailor), Angakak (Enchanter), Wakantanaka(Herb/Alch), Znakharka, Jonhyone(JC), Marious(Other Tank/BS), Magnux(Enchanter), Coyolxhauqui(LW)

  2. #12

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    Paletress can be a pita, but it's really about execution, nothing more.
    how do you manage Paletress on normal? I would love to be able to NOT have to reset the instance until i get Eadric >.<
    Alliance - Bonechewer - Reckoning
    [80 teams:] Pally/Priest/Shaman/Mage/Druid | 5x priests | 5x Shamans | 5x druids

  3. #13

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    What are you running in normal gitcho for your team? That might help in determining a solution.

    Edit: just asking cuz it looks like you have 2 possible teams for the encounter. One alot easier to handle than the other.

  4. #14
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    I didnt notice much difference stepping up from normal to heroic but my team is pretty geared. People talk about purging on the champions but I have always just focus fired them down Kill order always Rogue > Mage > Shaman > others. As for Paletress I just have staggered tremor totems (cast 1 each second) Then my guys very rarely get feared and if they do its for less than a second so its a quick reface and carry on.
    Black Knight is the only boss in there which requires more than 1 button spam and all I do is heroism at the start of phase 2 and drop earth elementals. If you strafe away from the zombies as soon as he dies in phase 2 and go into phase 3 with everyone alive then its pretty much impossible to wipe. Ive done the whole of phase 3 with just a healer and tank before though.

  5. #15

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    Honestly going for Rogue > Mage > Shaman as a shaman team doesnt make any sense at all.. Why would anyone kill a boss first who doenst hurt you at all?

    I would always go for Rogue > Warrior > Shaman, always drop grounding totem, get out of the poison clouds and stun/windshear the shaman if hes healing too much..

    For the paletress: As soon as she summons the boss keep your toons to follow you and of course drop grounding totems and tremor totems.. After a fear just hit follow again.. its also possible to purge her HoT btw (no need to if you have decent dps though)

    The black knight is a lot harder: I would recommend to watch some ToC movies (i think the way I do it is the same as Multibocks did it) Get your shadow resistance aura and drop frost resistance totem, chain heal and cast Holy Wrath if you have trouble with the ghouls.. and drop grounding totems of course :P Good luck..


    <<Grim Batol - EU>>

  6. #16

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    Im pala + 4 ele shamans - all heals is done either through chain heal cast on the shamans at the same time or a lhw x 3 + a hw on the paladin

    Jousting is really easy after i had practiced alot on normal. i use /target party1target macro and always kill one target at the time. stacking all my chars on top of eachother against the big entrance where the bosses comes from. Whenever one of my chars is getting aroound 50% i run away with him manually while continue bashin 1 + 2 + 4. Remeber you can change mount without dismounting first, (just right click the new mount when you are near enough) and you normally loose aggro when you switch mount.

    When i have killed one of them on jousting, i move the main char or what ever fits best on top of the on that is dead and just use him to cast shield breaker if he is to far away, same thing when the next one dies. use one of the others to stand on top and camp.

    I always reset the instance if its rogue + warrior + healer combo tho.

    If the mages comes im happy. i own him with 4 grounding totems. the rogue is the worst, because of the aoe poison thing so i always kill him first.

    Popping earth elementals if things gets nasty. Kill prio is: rogue > warrior > shaman> hunter > mage

    Somehow i always get paletress.... need the mace or the dagger ffs!

    Paletress strategy.. I use staggered tremor totems. spread my shamans abit from eachother. always keeps my shamans topped off with chain heals, and normally i have to cast chain heal right after fear. if many of my shamans is turned face away from boss i hit follow and the cick on walk backwards button on all chars right after, then they are facing the boss again. DPS and purge hot, and dispell the holy dot with the paladin. I wipe 2 of 5 attemps on paletress.

    Eadric is easy as hell. Free epicz

    Dark knight, i neeeeeed my 4 fire elemenalts and blood lust of cooldown to feel like this is a easy figth...

    I line my shamans like 20 yards from a wall next to each other, with like 10 yards between them. Use 4 grounding totems, 3 healing totems and one cleasing totem, stoneskin and strenght of earth and totem of wrath + 3 searing.

    Right before i pull the dark knight i backpedal all my shamans to the wall and pull the boss.

    That way im sure all shamans and pala is in range of all totem debuffs. I tank black knigth close enough so my searing totems can help dps. when the add comes i nuke him down. i top of tank and shamans and play it soft in phase 1, no need to stress here. Recast groundings etc.

    Phase 2 i pop concecration and pop 4 fire elementals. i cast the aoe undead stun and chain lighing as often as possible. many of the zombies gets nuked in this phase and make sure all my chars is topped of with chain heal and stuff. sooner or later i loose agro on zombies and the run to my shamans. i chain heal and let the fire elementals dps a bit on them then i thunderstorm and most likely all of the zombies is cleaned. i dont stress on dpsing the dark knight here either, but the dark knight usually dies right after szombies goes down anyways. i also use the 50% damage reduction spell on the pala when i know most of the zombies will explode. usually pretty early in phase 2.

    DONT FORGET SHADOW RESISTANCE AURA

    Phase 3: I pull the black knight closer to my shamans (he does less damage the closer ur chars is). pop bloodlust and stoneclaw totem so i get extra shield on my shamans and dps like hell. i watch the health on my shamans and if one of them gets really low i use lay on hands to top him off (this has saved me many times because the 3 other shamans dies but the last one has enoguh hp to dps the last few percentages).

    Overall black knight is also based abit on luck, you might get the aoe crippeling dmg stuff under ur feet on one or two of ur shamans, if that happens u have to manually run out of it and heal up, i have wiped some times due to this becuase i didnt ssee it early enough and could not heal through it.

    GL. I also thought heroic was to hard core for me, expect to wipe quite few times on black knigth but dont give up

    I have no idea how other mixed setups can get him down, might be easier if u have a healer in your group.
    Last edited by Hurricane : 11-05-2009 at 09:43 AM

  7. #17
    Member BobGnarly's Avatar
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    Quote Originally Posted by gitcho View Post
    how do you manage Paletress on normal? I would love to be able to NOT have to reset the instance until i get Eadric >.<
    Important things (keep in mind i'm running 1 paladin 4x ele shaman):

    - grounding totems. Some of her spells can be grounded, and it lowers her DPS substantially.
    - staggered tremor totems. Totally trivializes the Waking Nightmares, and hence, most of this fight.
    - Purge renew off nightmare.
    - Dispell holy fire dot, it does a lot of damage.

    Here's a video I just uploaded a few days ago. This is a heroic run, but there's no difference strategy wise. Hope it helps.

    http://www.youtube.com/watch?v=gJMlPOqKhyI
    No matter where you go, there you are.

  8. #18

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    srry - late reply ... yeah - that's what i figured ... you're screwed on this encounter if you're not running 3+ shamans ... I'm running pally, priest, 3x mage and paletress is a wipe. Best I've been able to do on BK is beginning of the 3rd phase ...

    I've decided to park this team and run up my druids so I can create a pally,disc priest,arcane mage,ele shaman,balance druid team for PVE and hopefully do a bit better on this encounter ... shamans = win methinks...
    Alliance - Bonechewer - Reckoning
    [80 teams:] Pally/Priest/Shaman/Mage/Druid | 5x priests | 5x Shamans | 5x druids

  9. #19
    Member BobGnarly's Avatar
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    For sure the shaman help. Are you dispelling the holy fire dot and dispell/spellstealing the renew? That really helps when you're first hitting this encounter.

    Black Knight, one thing: his desecration, mark, and ghoul explosion are shadowfrost dmg, which means will resist against whichever of those is the lowest. So run cold resist aura and prayer of shadow protection both. This helped me a lot early on.

    Keep at it though man, that group can definitely do it. PoM and CoH are great heals for this encounter.
    No matter where you go, there you are.

  10. #20

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    After wiping like Charmin on my 2nd team in normal (I screwed up ISBoxer and I've been trying to sort it . . .) I took a break. I just brought Team 1 into ToC normal and monkey stomped it. No deaths on any part. I may try heroic tomorrow.
    "My dogs could roll heroics with how a lot of you play."
    - Fursphere 2010




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