
Originally Posted by
TheBigBB
I love my two mixed teams. It's not harder to use them once you get them all set up with good talent specs and castsequence macros. The extra buffs are significant when you add up all the stats and little damage bonuses you can get. They're also less impacted by various class buffs and nerfs from patches. A shaman nerf won't matter because it'll likely be combined with a buff to someone else on my team.
Surprisingly to me, my team of pally, warlock, druid, shaman and priest is performing almost just as well as the one with a mage instead of a warlock despite slightly worse gear. I thought that not being able to micromanage the warlock would hurt their output a bit more than it's hurt a frostbolt mage, but both teams got the Anub'Arak in under 4 minutes in the same day based on my skill with the encounter.
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