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  1. #1

    Default Would 5 Druids be effective?

    1 Resto, 4 Boomkins... or 5 Boomkins.

    I'd like a list of pros and cons, but the armor and versatility are really what I am looking at. Not to mention the HoTs and DPS... ntm cyclone.... lmk what you guys think.

  2. #2

    Default

    Cons: http://www.wowhead.com/?spell=16880

    Expect some fun button mashing times.

    Another con, 20 min cooldown: http://www.wowhead.com/?spell=26994

    Other than that, it's just peachy
    TBC/Wrath Multiboxer: Velath / Velani / Velathi / Velatti / Velavi / Velarie [Archimonde (US-PvP)]

  3. #3

    Default

    i was doing 5 druids i got up to 23 then dropped a druid for a shaman i had from another team make up shes 35 so got some catching up to do, seems to work nicely.

    not sure how much im going to miss the option of 5 chain lightnings yet, but after watching Ellays latest pvp video im starting to have second thaughts.

    25 at the moment its a bit too early to tell if this is going to be any good or not.

  4. #4

    Default

    15 treants could take down any boss lol
    [align=right][ http://theoptimen.blogspot.com | Level 70 5 Boxer- [A] Frostmourne US ]
    [ 5 Shamans, 1 Druid & 1 Warrior - Mix & Match ]
    [/align]

  5. #5

    Default

    This is a potentially dangerous wilbur thread

    5 boomkins could be fun imo!

  6. #6

    Default

    5 Boomkins are INSANELY DANGEROUS at high lvls once you have the gear to support it. Ebola has 5 Druids on Mag US who're around 66+ now and can pretty much oneshot mobs with quintuple-starfire, let alone the wrath spam and moonfire/IS stacks lol

    Best part though: Treants. A whole effing 15-tree Forest at your disposal! Proof:

    Not Currently Boxing
    IRC Excerpt:
    Drayth> Finish this set: Spaceturkey Lazurturkey Moonturkey Starturkey - and no, don't say Sunturkey.
    Fursphere> Moonturkey? Drayth> Look at #3...lol - Fursphere> damnit...Starturkey?
    Fursphere> FUCK. - Drayth> lol... * Fursphere gets on the failboat

  7. #7

    Default

    In my honest opinion I don't see me dying, so there are no real cons...

    treants are hard to control, considering they attack whatevers close.

    I'm trying to decide between 5 SPs for the 125% damage back to health and 2%% damage back to mana.

    What do you think, druids or spriests?

  8. #8

    Default

    Quote Originally Posted by Liquefied
    In my honest opinion I don't see me dying, so there are no real cons...

    treants are hard to control, considering they attack whatevers close.

    I'm trying to decide between 5 SPs for the 125% damage back to health and 2%% damage back to mana.

    What do you think, druids or spriests?
    trust me loads of deaths, it might not be a total wipe (which is worse when they dont all die haveing to run only a couple back is a pain in the ass)

    im intrested to know how ebola does all the ents at the same time dont they come out on a point and click?

    i think you should try 5 shadow priests then you can tell me if its any good have 4 priests at the moment at about 30s they had a shaman healing, got alittle fed up of not being able to manage instances. Would love to see 5 shadow priests in action, i was trying to find a shadow priests dps formula somewhere on the interweb to work out the incomming healing per second, but i immagine its around the 300-350 mark (its alittle hard to work out even with the formulas becuase if you spread the VE (10 second cooldown) over 5 targets and kept all dotted up the healing would be immence. And as long as VT is up never oom. and more stun locking with blackout than a combat mace rogue had 4 shadow priests and it was on nearly every pull.

    shadow priests are due to get a buff soon for pvp i hope as its pretty bad for solo priests at the moment.

    spec all 20/0/41 for some serious mana burnage.

    if you go the druid path i recomend one shaman in the group for heals, complements the group really nicely with totems and heals are in my opinion better, as if things get really bad i just use 3 of the 4 druids to hot up my druid tank.

    will be giving the shadow priests a go again soon as they get that pvp buff, but will only be 4 not 5.

    dont just do druids for the trees i cant see them being that effective in pvp myself more of a destraction gimmick, and besides priests have their own little shadow fiend.

    if you go Draenei priests exepct to never run out of mana, racial doesnt stack but its on a 5 minute cooldown, just do one after the other. Human priests with feedback for some crazy mana drainage, also desperate prayer very nice. Nightelf have this great dot that if you ever get oom you can always slap them with it no mana cost and 30 second cooldown, also some shadow melding action

    see this is why i roll like every other week i get all excited about a group then get to about level 30 then think hey i know what about 4/5 <insert class> that would rock. I think my end result will be one of each class on each account its already getting to that point.

    i should warn you that your going to have to shift to holy nuke to fight any deep destruction warlocks as you will be constantly procing nether protection so they will be immune to all your shadow damage, but destruction locks are weak as piss (5xholy fire = dead), and you wont find that many in high rateing brackets, they have no soul link so drop very fast. A warlock without soul link is easily the squishiest class in the game at the moment.

    hope this helps you

  9. #9

    Default

    Fire mages are the squishyest. After they go off it takes 3 minutes for them to go off again.

    I'll probably do both, I have 8k gold to burn so who knows.

  10. #10

    Default

    Shadow Priests biggest BIGGEST downside is they have fuck all mana efficiency.

    4x Prayer Of Mending makes them a royal bitch to kill though.

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