So I've been thinking entirely too much lately and I keep coming back to an idea that I'd had about niche gaming, speciffically in the area of MMOs. When I say niche gaming, I'm referring to small indie titles. I know there are likely some out there in the MMO world, but I'm not really familiar with them. So I was thinking about a hypothetical MMO, or maybe just an MO since it wouldn't be massive, and I keep coming back to a couple conflicting concepts.
On one hand, online games work because they have a large enough population that there is always enough players online to keep the world alive. On the other hand, because there are so many players online, it's nigh impossible to make the story or actions related to players unique. We know that the massive element of the genre works, but would the inverse be true? Would you play a game where your action permanently impacted the game world if it meant that the player population would be orders of magnitudes smaller?
Assuming there was a team of story devs to keep things from getting dry, "Oh noes, you killed the quest giver and now there are no more quests." would people play a game where some things could only be done once? A WoW with only one Thunderfury, where Ony only died once, and Kazzak didn't try to take over Hellfire every three days?
I can see some problems of people wanting to do some things that others did first, but could story overcome that?
Sorry if this post seems a little out there, I have some ideas in my head and I'm not sure how to express them. I'm curious what people think about small niche worlds though. Do you think this is something people would play, or is Massive a requirement for online worlds?
Thoughts? Opinions?
- Souca -
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