What is the main thing that makes the melee paladin team viable over other melee combos? Is it the instant flash of light + hot from art of war? It seems like they are nerfing retribution's survivals. And If the sacred shield nerf doesn't cut it, I bet the flash of light + hot will be the next thing on the hit list.

I hate to level a team only to catch the nerf stick when I hit the level cap (happened to my shaman team with the infamous lightning bolt normalization). With the way blizzard balancing this game, I would think what is the weakest within all "boxable" classes might be worth more consideration.

With that said, DK x 4, Druids x 4 I think will be good for the days to come.

Also I'd like to mention frost mages x 4 as I played some dual , and triple mages actions recently. They seemed to work fine boxed. The kiting needs some skills to master. They actually counter melee more than warlocks.