Pve n pvp is totally different. In pvp i drop 4 tremor totems staggered of course. 2 healing 1 mana and 1 cleansing. Reason for cleansing never know when ur gonna get a poison or disease on you. Then i drop 3 grounding and the one that does spell haste cant member just woke up. Then for fire 3 searing and one tow. Pve i drop 2 tremor 1 stoneskin, 1 totem of earth and one earthbind. Fire is 2 searing one totem of wrath frost resistance. Wind is Wrath of air, windfury totem, nature resist, grounding times 2. Finally water is healing 3 mana 2. Why nothing else in water i rather make healing a bit easier and never run outta mana. And why resists cause it seems like it works perfect in pve just to be on safe side. No fire resist unless i need it.
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