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Thread: Pally nerf inc

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  1. #1

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    This has been the story of paladin's since beta. Change, change change. Ret has always been a joke. For a while the joke was that the class wasn't viable (some argued they were but the mechanics didn't justify the argument), next the argument was that ret pallys were OP and now they are back to irrelevance. There hasn't been such major 'tinkering' of any other class. Every other class does basically what it started out doing at release.

    I really love the class but have been tempted to give it up (even did for about 7 months) but I am drawn back invariably. Heck, even Boris rerolled! The nerf stick is something I'm used to I just wish they would settle on something and leave the class alone.
    "My dogs could roll heroics with how a lot of you play."
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  2. #2

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    So far those changes don't seem too bad, we'll see if they change it further --- anything is better though than the attention Shamans have gotten throughout the years.
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  3. #3

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    Mabey i'm missing something here (forgive me as I dont play paladins) but my understanding of how sacred shield works is that the FoL crit bonus is attached to a a proced shield, and when the proced shield is consumed by damage the FoL crit bonus is removed as well. Assuming thats correct, if 1 of Kromtors paladins gets FFd I cant imagine the shield proc + FoL buff lasting more then a split second vs any half decent 5v5 team, if thats the case it seems that even its current implementation it would be quite difficult to get a lot of millage from the FoL buff...is my thinking correct here or am I wrong about how the ability works?

    Edit: I didn't realize that the damage shield itself can reproc every 6 seconds, I thought that was the FoL crit bonus specifically... damn thats pretty sweet (as currently implemented), but even so, just loosing that extra 1500-2k damage mitigation every 6 seconds shouldn't spell END OF THE WORLD for the "Kromtor comp" teams no?
    Last edited by suprafro : 10-28-2009 at 11:09 AM

  4. #4

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    Pick any class and over time and you'll see a lot of nerfs and improvements.

    The big problem with same class group composition is that it magnifies the affects of
    every nerf or improvement, so a small change that might be an inconvenience to a solo player
    makes a big difference to a multiboxer.

    I wouldn't even say that the shaman was hit with nerfs anymore than any other class though.
    I just think you take more notice of Nerfs to your class than nerfs to others.
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  5. #5

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    Shamans really weren't hit with nerfs, just never any satisfactory buffs. If I ever want to get really pissed off at playing WoW. I play 1 Ele Shaman in 2's or 3's and then log off in a fit of rage.
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  6. #6
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    The sacred shield change is a huge blow to pvp, especially something like bgs where you are healing yourself. As previously mentioned, it's not so much the heal (although that heal is great), it's the almost guaranteed crit of your instant cast flash of light that will really hurt.

    Having said that, I really think ret palys are still a little over the top in survivability. In my other life, my main is a mage. The amount of effort (or skill, if you prefer) required to perform well with that class compared to my paladin is significantly higher. Between SS, plate armor, cleanse and instant cast 4k heals, I can literally shut down classes like DKs or rogues (which is actually kind of fun for all the crap I've taken from them on my mage, but still). I can imagine how frustrating it is for them.

    I do agree that the paladin class seems a little lost sometimes, and I wish they could balance it fairly well and just leave it alone. I guess it's a pretty hard one to get right.
    No matter where you go, there you are.

  7. #7

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    Quote Originally Posted by Fursphere View Post
    This is so true its scary.

    Solo Elemental Shaman are so gimped in PvP its ridiculous. Really makes you ask yourself "what's the point of this class".

    Only when you stack them do they start to shine.

    They can shine in 5v5 solo. However, you point stands.

  8. #8

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    Ret's survivability is great in PvE with no priests or warriors to remove your shields. High end PvP Arenas are another thing. If you think your 10 second divine shield is going to buy you 10 seconds of self healing or pitiful half damage you have another thing coming. Divine Shield is like blood in the water for good 5's teams and they will get rid of it (you see any top 5's teams without priests or warriors?) in 1.5 seconds or less and finish you off.

    Even with Sacred Shield and Divine Sacrifice in their current form (Both are getting heavily nerfed) 5's teams don't want ret pallies because the little utility they bring to a group doesn't compensate for the fact that their single target PvP damage is track compared to Locks, Hunters, Warriors, Rogues, Shaman, etc and their PvE build single target damage is way too slowly building to be effective.

    Seal of Command is an AoE seal - it's great for getting big DPS numbers in AV or clearing trash but in arenas it is completely inferior to spec'ed and glyphed Seal of Righteousness.
    1 DK + 4 Ret Pallies
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  9. #9

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    Aura Mastery now lasts 6 sec... that was my only chance vs
    all these bloodelves in area as an ally 5er boxer.

    looks like melee is the only way to go now for real 5er boxers.

  10. #10

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    Quote Originally Posted by drevil View Post
    Aura Mastery now lasts 6 sec... that was my only chance vs
    all these bloodelves in area as an ally 5er boxer.

    looks like melee is the only way to go now for real 5er boxers.
    I would not sweat the BE aoe silence racial for very long. If they candestroy wotf, all racials are up for changes.
    Last edited by Fat Tire : 10-28-2009 at 06:57 PM Reason: I suck at grammar

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