I'd just excited to see a viable 5v5 that doesn't rely on another person.
I'd just excited to see a viable 5v5 that doesn't rely on another person.
This nerf is aimed at hurting the prot/holy hybrid healer spec, not ret. unfortunately it is a big nerf to ret which is already nearly absent in 5's. there are a lot of people complaining/pointing this out on arenajunkies.com but not many on the actual WoW forums. If you're leveling a paly group or ever plan on it you might want to go there and put your 2 cents in. I'd hate to see ret nerfed before anyone else gets to have any arena fun with it - especially when they're not even the intended target.
edit:
Please post on the thread I made in the WoW forums to save the rets or face the return of lawlret:
http://forums.worldofwarcraft.com/th...77351712&sid=1
Last edited by Kromtor : 10-28-2009 at 06:46 AM
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I wouldn't get too wound up about any listed changes yet. Looks to me like they are just basically pulling the same old "spray and pray" nerf tactics to figure out what they hell they're trying to do. They'll screw up a lot of stuff, piss off a ton of people and then go a completely different route.
{Source} As you can see, we are trying some different things with some paladin mechanics.
The Aura Mastery change (to 6 sec duration) is one we think is appropriate. If I had to guess, this one will stick.
We are trying some things with Sacred Shield to make it more of a Holy tool and less useful for Ret and Prot (without being totally irrelevant). I don't have a lot of faith that the implementation on the PTR is the one we'll go with for a couple of reasons, but our overall goal is to make Ret less tanky and the Holy tree feel like it's the right one to focus on for healing. I would expect a Sacred Shield change of some kind though.
I wouldn't worry too much on the Lay on Hands change at this point. I don't want to promise we won't change the spell for 3.3, but our intent was to revert the others only change before it went out to the PTR, which is why we didn't patch note it. We have already changed it back on our local builds.
The paladin class isn't just supposed to be for support anymore, but at the same time, the original intent for many paladin abilities was to help the group. Over time however they have contributed into making the paladin into a "one-man army," able to play offensively, defensively and heal without say the stance changing or shapeshifting or sometimes event talent specialization required of other classes. Many of the LK balance problems we've had with the class are because of that core issue.
With that said, we're just not sure a Lay on Hands change really accomplishes much from a balance perspective, while it feels bad to lose such an iconic ability. We just don't think the bang for the buck is there on this change, which is why we reverted it. But I'm not going to promise we won't touch it.
In fact, I'm not going to promise anything with this post.Please don't dredge it up later to try and argue against any upcoming changes. I'm just trying to clear up some confusion.
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dunno what people took over at 3.0 patch, but all the good blizzard staff
already moved to another project.
they write alot about why something gets nerf/buffed but in the end
they really have no idea what they doing anymore.
less and less people doing pvp, on my realmpool (20 servers) there
are times not one single AV is open and 2-3 is max at weekends.
Did you play in the first two years? When AV first came out, my server had only one AV in an entire year because we had a low population server. One AV in a year! WSG only had about 20 games per day tops. I don't know when these "good" Blizzard staff were supposedly working, but the game is so far ahead of where it used to be. AV is a really freaking old battleground now. It's not a huge surprise that it's harder to get games for it with more PVP options available.
i'm an oldie, all the way up from day one, that's why everything besides boxing is sooo boring ;-)
well it's not about the old times without battegroups. it's about now with population of 20 crossover
servers, you only get 0-2 open AV (this bg gives best honor). i remember the days we had around
20+ AVs open all day long.
i think it's no secret that Blizzards favors PVE content to keep players motivated and therefore
sacrificed a lot of PVP balance.
ahhh.. no time.. have to level my melee palas![]()
I hate to burst anyones bubbles but Ret pallies survivability in pvp is pretty much nothing. I played a fairly geared one solo and most arena matches end the same.
Train the Ret, bubble, wait for bubble to be gone, Train the ret, dead.
This hurts Ret more then anything especially considering Ret has no gap closer as a melee class and very few good CC options.
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