I'd think...
A debuff AFK timer off the bat.
Which goes away, when you cap a graveyard/flag.
Or are at one which hasn't been destroyed/captured.
Or you are at Galv/Belinda, guarding/slaying.
And comes back, when you leave a tower, captain, graveyard etc.
And begins to count down again.
But which goes away, if you engage the enemy.
Which would include healing friendly who are in combat with the opposite faction.
Or being damaged by the opposite faction, etc.
Often enough that you're forced to be involved in something that is beneficial to your team.
Short enough that you cannot be alt-tabbing in and out.
Long enough that if you aren't afk, you'll never be flagged afk.
Well, it would be nice anyway.
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