Thanks

I'll implement both suggestions, and drop the heal from the druid's rotation. And yes, I have noticed that mobs up 4 lvls higher (mob=17, team was 13) drop before the rejuv even expires. I can always use the little "gift of naaru" trick you showed in your thread, Fur :-)

I'll let you guys know how it turns out.

One more question (plenty more coming, i'm sure) At what level would I have a decent chance of making it thru Deadmines without wiping every ten minutes ? I was gussing around lvl 17 or 18.