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Thanks
I'll implement both suggestions, and drop the heal from the druid's rotation. And yes, I have noticed that mobs up 4 lvls higher (mob=17, team was 13) drop before the rejuv even expires. I can always use the little "gift of naaru" trick you showed in your thread, Fur :-)
I'll let you guys know how it turns out.
One more question (plenty more coming, i'm sure) At what level would I have a decent chance of making it thru Deadmines without wiping every ten minutes ? I was gussing around lvl 17 or 18.
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