I don't think the adds have an agro table. They seem to randomly switch off my druid and go after shamans.
For this particular fight, with mages, I think fire might actually be a better option that frost or arcane. The idea being to bust out all your AoE's until the mob's are low, and then start cycling BlastWave's to get them away from your group. The adds dont really do much damage, and the explosion doesn't do a lot by itself. It's when you get 4-5 of them all blowing up in your face that you start feeling it.
I use a similar tactic with shamans. I burst the DK down (drop GroundingTotems away from the group, so they pull his DnD away). When he dies, they all start casting explode. Hit TS one one of the shamans to knock them all away, and they explode safely away from the group. You can avoid nearly all of his AoE damage in P2 as long as you can burst him before he DnD's through 4 grounding totems. As mage, you might not have this option.. but flamestrike and arcane explosion/holy nova spam with a few well timed BlastWaves when you see a couple of them casting explode could work. Glyphed HolyNova or CoH can pump out more than enough HPS to outheal one or two explodes and the DnD, as long as you don't get hit by too many at once.
A lot of this fight is gear, too. If your DPS doesn't have the HP to soak up a couple of explosions plus an aoe or two in P3, it's a hard fight to heal.
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