Close
Page 1 of 2 1 2 LastLast
Showing results 1 to 10 of 19

Hybrid View

  1. #1

    Default considering 5 boxing, advice on my intention?

    Hi
    New to the forums, and multiboxing, and was thinking of giving it a try when i return home soon. I was wondering if the people here could give me some advice, on whether my intention is realistic, and how to maximize my performance whilst leveling and learning the ropes.

    MNy intend setup is as follows:

    5 Boxing, using one machine, with dual monitors (one for 4 slaves and one for my main). Using a logitec G19 keyboard
    Pretty sure my system will run all five instances of the game.

    Intending to play:
    1)Dwarf Warrior. Alchemy and herbalism (will switch to human prot pala at 80)
    2)Dranei ele Shaman. Alchemy/Skining
    3)Night elf oomkin Druid. Alchemy/Mining
    4)Human Mage. Alchemy/Enchanting
    5) Night Elf Priest. Alchemy/Enchanting

    Intention is to level to 80 and run some heroics to gear up my chars before perhaps PvP or raiding with them solo.
    The main aim of my professions is to aquire mass amounts of gold through gathering, disenchanting and transmutes (not too suire if this is the most effective setup though)

    Appreciate im jumping in at the deep end fiove boxing with different classes, however i could do with the challenge, and these are the classes id like to play.

    Any advice on any changes, classes, professions, setup etc, or any tips would be greatly appreciated.

    Many thanks in advance
    Last edited by izuel : 10-24-2009 at 01:55 PM

  2. #2
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    Playing on one machine, you'll need software to box with.
    I've personally used Keyclone and InnerSpace.
    Popular free software includes HotKeyNet and Octopus.

    I'll recommend Keyclone of these, as its the easiest to set up.
    However, InnerSpace has a lot of features which have really sold me, but it took a while to get it configured.
    Keyclone is $20 as a one-time fee for lifetime use.
    InnerSpace is $36 for a one-year subscription (usable on up to 5 computers should you semi-hardware box eventually).




    Once you decide on a software option to broadcast your keys, you'll need to decide on an assist method.

    The easiest is Focus based.
    Each toon has one hotkey per other toon in the team.
    When the Warrior is leader everyone presses his key, which makes him everyone elses focus.
    Similarly, the Shaman becomes everyone's focus when the shaman leads.
    Then all of your spells will cast at the focus's target.

    If you want to leave focus free for PvE crowd control or PvP focus targeting...
    The "No Focus Manifesto" is probably the strongest simple assist method which works in all aspects of the game.
    This is essentially a target based assist method.

    Leader based assist works too, but only for PvE play.
    You are essentially promoting each active toon to party leader, and assisting the leader.

    An FTL (Focus Free, Target Free, Leader Free) system is the strongest, but kind of harder to set up.
    For serious pvp play, or even battlegrounds now and then, this is by far the best PvP system you can use.
    InnerSpace has an automatic FTL set up, via its wizard.




    You'll want to configure some keys which affect only the slaves/secondaries.
    For example the arrow keys, so you can move the slaves independent of the main.
    You can also use these to break follow etc.

    I'd research "click castsequences", as these are extremely powerful as far as semi automating DPS.

    Your tank will likely have either a castsequence which is static, or use a few keys for threat/survival moves.
    I'd put the DPS click sequence on each of these keys, so no matter what the tank does the DPS kills.

    The healer will want at least one spam key where they have a DPS key and one without.
    That way you can assist in kills when its easy stuff and not be casting when you need to be healing.

    For the level up process, you won't need a healer much.
    Although they do reduce downtime a bit.

    Most of us need healer types for heroics, down the road.

    Of your toons, I'd go with a Discipline/Holy Priest as healer for heroics.
    But level as Shadow most likely.

    The Shaman and the Druid are excellent healer options, but Elemental or Balance is far superior dps to Shadow.

    I'd personally change the tank from a Warrior to a Paladin.
    With a 96969 macro, the Pally is far and away the easiest tank to multibox control.
    Not saying a warrior or druid or death knight cannot work, but the pally is the easiest to box.
    They have passive AoE threat and great single target threat too.

    The Pally brings Kings or Sanctuary to the group, which is a strong buff.
    You'll already have Fortitude and Mark of the Wild from the party, which is almost all essential raid buffs.

    The mage brings some nice utility to the party.
    Portals and food/water are very nice.
    However, Fire is hard to manage, as you need to watch for procs.
    Arcane, like fire puts out strong DPS, but you'll burn through mana faster then anyone else on the team.
    Frost is very mana efficient, and gets the party Replenishment for mana regeneration. But Frost is by far the worst DPS spec for a boxing mage.
    I'd personally change the Mage to either a Warlock or another Shaman.
    The Warlock if you want 5 different classes; they're a strong choice with utility and high damage.
    The Shaman probably gets your group more, with easy DPS macro's and 4 more totems.

    Any group will work, especially if you work at it.
    Arena is about the only aspect of the game where certain compositions have a possibly insurmountable deficiency.
    But I'd really recommend a Pally tank and a 2nd Shammy over the mage.




    The Jamba addon is almost essential for boxing.
    I cannot recommend it enough.

  3. #3

    Default

    You have a good class setup for future solo play. When you get to 80 and start gearing up in Heroics you may want to switch the class roles of the priest and shaman. It is much easier to manage a shaman healer (IMO) than a priest healer in a multibox setup.

    May I suggest doing the Draenei starting area with your whole team. I hear it is has much better starter rewards than the others, much like the BE starter zones.

    If you don't have the other major professions already I would suggest adding them in so you can make your own leg armor/gems/glyphs etc. I am not a fan of overloading one profession for max profit because all it takes is one nerf from blizz to ruin your economy model. At least with tailoring and LW you can DE your products for personal use or sale (depending on market forces).

    good luck
    Guilds: Spirit of St Louis/Saint Louis
    US- Trollbane/Zuljin Horde and Alliance


  4. #4

    Default

    Quote Originally Posted by moosejaw View Post
    You have a good class setup for future solo play. When you get to 80 and start gearing up in Heroics you may want to switch the class roles of the priest and shaman. It is much easier to manage a shaman healer (IMO) than a priest healer in a multibox setup.
    Priests have so many AOE healing options it's ridiculous. No class can spam heal up your entire team more easily than a priest, and you have the biggest single target heal in the game for when your tank is taking all the hits. You have an AOE "oh shit" healing button, an AOE mana regen button, Prayer of Mending which will bounce around the group, a HOT which heals instantly, inspiration, and three AOE heals, two of which are instant cast. I can't even imagine the argument in favor of a shaman healer over a priest. People use the shaman healers because we on this site tend to gravitate towards the class in general for overall play in PVP and PVE. If he's just doing PVE, priest all the way! I know it's just an opinion, but I feel very strongly about this. To me it's like someone arguing that 5x mages is better than 5x shamans in 5v5 arena team.
    Last edited by TheBigBB : 10-30-2009 at 03:13 AM

  5. #5
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    Forgot to add...

    You can do trial accounts, which will allow you to test how many wow's your system can handle.
    Also, you'll want to set up Recruit a Friend, which is a huge boost from 1st to 60th.

    If you're not boosting (ie, leveling all 5 together), probably chain them together.
    A - B - C - D - E.

  6. #6

    Default

    thanks for the response.
    Are there trial versions of keyclone and innerspace available to use before deciding which of the 2 to invest in? Its always good to try before you buy i guess.

    Ill do some research into assist methods and click castsequences to get a feel for things before experimentiong when i get home.

    Regarding my tank, the intention is to level to 80 with a warrior tank. Once i reach 80, ill switch the warrior with my pala main and use him for tanking. Although im not too sure whats meant by a 96969 macro, some clarity on this would be much appreciated.

    Regarding the mage, I decided to go for a mage mostly just because i enjoy playing them, although i only ever played one to 60 prior to any expansions being released. As i intend to go on to solo pvp or raiding once iv had my fun with heroics, im not too keen on the idea of having more than one of the same class, leaving a warlock as a viable alternative. How great are the benefits of a warlock compared to a mage? As i stated, i like the mage class but im willing to swap it around if it makes life easier (i can always level the mage solo at a later date). Im also a very big fan of not having to fill my bag with water as i can get it on tap, as its pretty annoying when i run out of bag space because im too lazy to empty them.

    The minor problem regarding the draeni starting area is of course, all 5 accounts will need BC. I was intending to use my main account and 4 trial accounts withoutr any expansions just to geta feel for things and decide whether this was a commitment i wanted to go through with.

    On professions, its a good poi98nt regarding putting all my eggs in one basket. What profession combinations will result in the highest g income?

    Many thanks for your advice.

  7. #7

    Default

    Yes good class setup for sure.
    Keep in mind though, that a mixed group will require a bit more work in respect to macro writing.
    The most gentle introduction to multiboxing is in my humble opinion the classic 1*paladin & 4*shamans.
    Valerion - Protection Paladin - 80
    Kawachi - Elemental Shaman - 80
    Kahachi - Elemental Shaman - 80
    Kazachi - Elemental Shaman - 80
    Kamachi - Elemental Shaman - 80

  8. #8

    Default

    Quote Originally Posted by Raigirin View Post
    Keep in mind though, that a mixed group will require a bit more work in respect to macro writing.
    The most gentle introduction to multiboxing is in my humble opinion the classic 1*paladin & 4*shamans.
    Quoted for thruth.

  9. #9
    Member
    Join Date
    Sep 2008
    Location
    Calgary, AB and Vancouver, BC
    Posts
    7638
    Blog Entries
    2

    Default

    I don't believe there are trial versions of Keyclone.
    Lax can give you a one week trial of InnerSpace, you just need to apply on his site.

    Both programs are of good quality.

    Basically Keyclone defaults to always broadcasting every keystroke.
    If you press 1, on the active/hot window, all the others press 1.
    You can Black List certain keys so they're not broadcast (I had F1, Tab and NumLock).
    You can alternatively White List so only certain keys are broadcast.
    There is an option to broadcast mouse clicks, but it feels slow.
    You can PiP swap between toons (swap hot/active regions), but its 1-3 seconds.
    The non-active regions are rendered at their physical size (small windows), which slows the PiP swap a bit.
    With Keyclone you'll need to pick an assist method, you can do any with this program.

    InnerSpace can enable mouse or keyboard broadcasting, but the default is for these to be off.
    When keyboard broadcasting is on, its the same as Keyclone's default state.
    Mouse broadcasting can be enabled for specific clicks (ground targets spells are easy) or just on/off too (click bonfires/pumpkins etc).
    You have the option of Black/White lists, but I'd just stick with Keymaps.
    Keymaps are hotkeys with a trigger and effect, which apply to the windows you choose.
    Even with broadcasting off, Keymaps can run.
    They're very customizable, you can have arrow keys go to everything other then the active window (move the slaves independently, regardless of your current window).
    The smaller (slave) windows are rendered as if they were full size, which allows for instant PiP swaps but is more of a strain on your system - not a huge issue with even a half decent system, and the swap speed is extremely nice.
    With InnerSpace, the wizard will automatically set up either FTL or Focus/Assist method, just drag the spells from the spellbook as is.





    If your protection paladin puts 1 point into Improved Judgements (in Retribution), they have three abilities with a 8 or 9 second cooldown. You would not want to glyph consecration in this case.

    That gets you Judgement of choice, Consecration and Holy Shield with 9 second cooldowns.
    Call them A, B and C for ease; each could be any letter, but I like Holy Shield first and Consecration last.

    You also have Shield of the Righteous and Hammer of Righteousness as 6 second cooldowns.
    Call these D and E for east.

    You can macro a castsequence: A, D, B, E, C, D, A, E, B, D, C, E....

    Very easy macro to mash, each spell is ready as you reach it in the sequence, so they're constantly applied as available or as they expire.

    The warrior will definitely work as a tank, just felt obligated to mention the paladin is so easy to macro (read control as a boxed toon) to play effectively.





    As far as Mage vs Warlock, either will work.

    From a boxing point of view, a warlock is easy to set up with a click castsequence.
    They can go any spec, and put out reasonable damage.

    The mage is easy to macro frost (which is lower damage) or arcane (which is a mana pig).
    Fire is hard to box, because your dps requires you to manage procs and cast certain spells at specific times.

    As a single toon played by a single player, this is very easy to do.
    Chances are, if you're raiding you'd go with a Frostfire spec, or a variation thereof.

    Either toon will raid well.
    Either toon will solo/heroic well.
    But the mage, in a boxing environment is harder to play at close to maximum dps.

    The mage brings an intellect buff, sheep (more useful in pvp, not required much in heroics), food/water, portals, strong one-box dps.

    The warlock brings Sta or Int buff (pet dependent), banish (similar usefulness CC), healthstone/soulstones, summon ability, strong one-box or multi-box dps.

    Both are high utility.
    The mage is a nuke based class.
    The warlock can spec to be nuke based, pet based or dot based; more flavors but not necessarily stronger.

    While boxing (if you decide on the mage), I'd go Frost. You can spec mortal strike, extra strong snares, freeze chance and your team gets replenishment. Two hotkeys for optimal dps. Frostbolt and Summon Water Elemental.




    I like to have each gathering profession... Skinning, Herbalism and Mining present on my team.
    I also like to have at least one Enchanter, so heroic/instance loots are never wasted.
    I also like to have the usual team leader be a tailor, cloak enchants are ok for anyone, but you get more cloth on loots in Wrath and beyond.

    An addon like Mappy can make your minimap window huge on a slave.
    And can have the resource type you track strobe yellow/blue, which is easy to notice.

    Alternatively, put herbalism and mining on the main toon, and toggle between the two.
    In Cataclysm we'll be able to track two types at once, so this will be easier.
    You'll lose the extra cloth, unless you have your tailor slave interact with every corpse (slow process).

    Jewelcrafting is a decent profession for gold.
    Do the daily, which is easy even on multiple toons.
    Then sell the Dragon gem.
    Cutting gems and prospecting are both money makers too.

    Alchemy transmutes are good too.

    Inscription gets a slightly stronger bonus (shoulder bonus vs faction shoulder bonus) then most professions.
    And it allows you to dabble into the Glyph market.





    From your main account - account management.
    Send out an RAF invite to your own email.
    Use the RAF code to create a new account.

    You can repeat this three more times if you like.
    That would be an RAF set up of:
    A-B
    A-C
    A-D
    A-E

    That means when you pay for a month on B-E, each credits A with one month.
    And when B-E pays for a 2nd month, A gets a Zhevra mount each time.
    B-E will also be able to grant free levels to toons on A who are lower then the toons on B-E to a maximum of 60th level.

    If you cascade the granted levels...
    A refers B, B refers C etc.
    The new toon on E gets to 60th, and can grant 29 levels to D.
    The new toon on D gets to 60th, and can grant 29 levels to C. (Etc)
    However, D was granted 29 levels from E, and because of these 29 levels, can grant 14 levels to C as well.

    If you're unlikely to keep the accounts after 60th.
    IE, transfer the four toons not on the main account to the main account.
    Create the shaman on the existing (keeper) account.
    And you won't need BC on the other accounts.
    But once they reach 60th, you'd be one-boxing them 60-80, one at a time.

    If you'll likely keep them, battlechests are only a little more then the classic game.
    And get you BC as well.
    So the shaman can be on any account, and you can level in the Draenei area.
    Also, the team can reach 70th instead of 60th, even if you're transferring and not keeping the new accounts.

    I'd personally tend to think if you try boxing, and give it a chance to make some macro's...
    Ask questions if you need to.
    You'll likely continue to box and keep the 5 accounts.
    Last edited by Ualaa : 10-25-2009 at 02:37 PM

  10. #10

    Default

    thanks for all the input. Im looking foward to experimenting when i get back. Youv been a great help answering many of my questions.

    I was inspired today, by a friend, to attempt a multibox combo with numerous of the same class, and a second player as a dedicated healer. We did a bit of theorizing and basically, the plan we came up with was as follows:

    Link the RAF accounts A-B-C-D-E
    Level the previously mentioned pve team to 80 for heroics. This will give B C D and E the ability to grant 30 levels to there linked accounts.
    Level 4 chars on A B C D to 30, before using the grant a level to raise them to 60.
    Rendezvous with my friends 60 shammy.
    Level the 4 + 1 healer to 80 via pvp (if viable)
    This, on papwer seems to work (and i would know nothing about this, so correct me if its wrong).

    Now, the million dollar question: What class?

    I appreciate, 5 shammies is apparantly, pure amazingness. However i'll have a shammy in my pve team, and i like variety so i was hoping for a different class. So in other words, ideally, id like a class i dont already have (ie either a mage or warlock, depending on what i use for my pve team, a hunter or a rogue).
    Would any of these combos work? I could also switch a class out of my pve team for one of the above if thats viable.
    If its really not worth it, i can always get yet more shammies. feels like a bit of a waste though as ill have 5 shammies, 2 on the same account, and my friend will have his healing shammy too.

    Any input and suggestions would be cosmic

    Many thanks you truely wonderful peeps.

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •