Quote Originally Posted by remanz View Post
Ouch~. I guess some nites are just bad. and Luck is always a huge factor. What makes those 2100+ "farmable" though? What do they do different from the standard wizard cleave that we all come to know (shadow=> fearx2 => FOK, hunter stay at 40 yard max range etc). I am stuck at 1600-1700 ATM. and I wanna know how do you identify a bad team other than they rush in and get one-shotted.

Maybe if I see those teams some nites, I play more and I might jut peak at 1800.
Identify bad teams?

1. They have a stupid comp
2. They rush in without a cc rotation
3. They "test" me by sending out a lone DK or druid or something and he blows up instantly... their morale is gone at that point
4. They take my healer bait, but they don't kill him
5. Warrior starts spinning with no protection - no grounding, no pain supression, charges out of range of healers.
5. Class with bubble doesn't use it when it's incredibly obvious that I'm targeting them
7. Their healers don't use passive healing (prayer of mending, earth shield, pws, pain supression, etc.) and trying to cast a heal once it's too late