Close
Showing results 1 to 10 of 17

Hybrid View

  1. #1

    Default

    Thought I was gonna be the 4th last night... farmed the same two 2100+ teams up to 1954, then things went horribly wrong.

    1. Priest disconnect
    2. Yoobox pulls a leroy and runs under the bridge by himself against one of the 2100's we were farming
    3. Get owned 4x by 1600 MMR teams, I have no idea how

    And there went a whole night of work. I love arenas

  2. #2

    Default

    Quote Originally Posted by heyaz View Post
    Thought I was gonna be the 4th last night... farmed the same two 2100+ teams up to 1954, then things went horribly wrong.

    1. Priest disconnect
    2. Yoobox pulls a leroy and runs under the bridge by himself against one of the 2100's we were farming
    3. Get owned 4x by 1600 MMR teams, I have no idea how

    And there went a whole night of work. I love arenas
    Ouch~. I guess some nites are just bad. and Luck is always a huge factor. What makes those 2100+ "farmable" though? What do they do different from the standard wizard cleave that we all come to know (shadow=> fearx2 => FOK, hunter stay at 40 yard max range etc). I am stuck at 1600-1700 ATM. and I wanna know how do you identify a bad team other than they rush in and get one-shotted.

    Maybe if I see those teams some nites, I play more and I might jut peak at 1800.

  3. #3

    Default

    Quote Originally Posted by remanz View Post
    Ouch~. I guess some nites are just bad. and Luck is always a huge factor. What makes those 2100+ "farmable" though? What do they do different from the standard wizard cleave that we all come to know (shadow=> fearx2 => FOK, hunter stay at 40 yard max range etc). I am stuck at 1600-1700 ATM. and I wanna know how do you identify a bad team other than they rush in and get one-shotted.

    Maybe if I see those teams some nites, I play more and I might jut peak at 1800.
    Well one wasn't wizard cleave: warrior, ret pally, frost mage, priest, resto shaman. We figured them out, warrior would either go super defensive so I'd ignore him, or he'd spin too early and get owned. Frost mage needs to put ice block on a mouse button because when I had him as a focus (hidden) target he just blew up. I think we went 2-1 with them though

    Other was wizard cleave but they were just too predictable and kinda scared of us. Ele shaman on focus > dead. Druid and paladin healer. Druid HoTs are worthless against our burst and they can't NS+heal when someone goes from 100% to dead. Paladin is pretty much the same. Replace their healers with resto + priest and it woulda been a challenge.

    Team from other night was enh shaman, hunter, warlock, priest, paladin. Hunter does the absolute most damage and can mortal strike. He dies first. Enh shaman are not good with grounding totems, and are easily thunderstormed away. Pally healer can be nuked easily. Last to die are always warlock and priest.

  4. #4

    Default

    Quote Originally Posted by remanz View Post
    Ouch~. I guess some nites are just bad. and Luck is always a huge factor. What makes those 2100+ "farmable" though? What do they do different from the standard wizard cleave that we all come to know (shadow=> fearx2 => FOK, hunter stay at 40 yard max range etc). I am stuck at 1600-1700 ATM. and I wanna know how do you identify a bad team other than they rush in and get one-shotted.

    Maybe if I see those teams some nites, I play more and I might jut peak at 1800.
    Identify bad teams?

    1. They have a stupid comp
    2. They rush in without a cc rotation
    3. They "test" me by sending out a lone DK or druid or something and he blows up instantly... their morale is gone at that point
    4. They take my healer bait, but they don't kill him
    5. Warrior starts spinning with no protection - no grounding, no pain supression, charges out of range of healers.
    5. Class with bubble doesn't use it when it's incredibly obvious that I'm targeting them
    7. Their healers don't use passive healing (prayer of mending, earth shield, pws, pain supression, etc.) and trying to cast a heal once it's too late

  5. #5

    Default

    Quote Originally Posted by heyaz View Post
    Identify bad teams?

    1. They have a stupid comp
    2. They rush in without a cc rotation
    3. They "test" me by sending out a lone DK or druid or something and he blows up instantly... their morale is gone at that point
    4. They take my healer bait, but they don't kill him
    5. Warrior starts spinning with no protection - no grounding, no pain supression, charges out of range of healers.
    5. Class with bubble doesn't use it when it's incredibly obvious that I'm targeting them
    7. Their healers don't use passive healing (prayer of mending, earth shield, pws, pain supression, etc.) and trying to cast a heal once it's too late

    Really good stuff. Rather than talking about how we lose all the time, I think it is important to know how we win in the first place. "Rush in without a cc rotation", this is how i win most of my matches. and my reaction and target selection in different situations are my main problems. Blow my kill shot on their defensive CDs. Blow kill shot when one or more of my shamans were CCed.

    I think in lower rating I took stuff for granted and got away with easy 1 shotting people. And it is not working out anymore as rating goes up. Gotta build up good habits and good practices, rather than cheat for easy wins.

  6. #6
    Member Clovis's Avatar
    Join Date
    Nov 2008
    Location
    Colorado Springs, CO
    Posts
    272

    Default

    sounds like Tuesday for me Had two disconnects against 1600 teams and lost over 40 points.

    Quit playing after that for a bit, came back with my druid and did 7 games against 7 wizard cleaves -- got down to 1786 (from 1832 that we started) -- finally got a big win against a 2200 wiz cleave and got to 1802 -- I'm sitting on the rating until Tuesday to make sure I can get my main hand and in the mean time leveling engineering.

    Quote Originally Posted by heyaz View Post
    Thought I was gonna be the 4th last night... farmed the same two 2100+ teams up to 1954, then things went horribly wrong.

    1. Priest disconnect
    2. Yoobox pulls a leroy and runs under the bridge by himself against one of the 2100's we were farming
    3. Get owned 4x by 1600 MMR teams, I have no idea how

    And there went a whole night of work. I love arenas
    "Shamanigins" quin-Shaman team - Magtheridon US - The Zerg

    Clovian Clovian Clovian Clovian Clovian

Posting Rules

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •