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  1. #1
    Member Otlecs's Avatar
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    May 2007
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    I don't have any experience with the type of setup you're talking about, but I can say that even in PvP I would dearly miss somebody capable of ressing!

    When I started my hunter + druid team, the druid could only res once every... erm... thirty minutes(?) or so, and it was deeply painful doing pretty much anything.

    Even now, I frequently lose one of my guys (but VERY rarely all of them) at various points in world PvP / WG / AV, and would hate to end up doing a GY run with the whole team to recover. I doubt soulstones - even with the 15 minute cooldown penciled in for 3.3 - would be enough to stave off the frustration.

    So I reckon you'd really miss a healer / resser, regardless of class. I suppose you could always go with 5 sets of jumper cables and hope for the best though....

    I'll leave a more in-depth analysis to those who have experience with a Disc Priest healer.

  2. #2

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    I have been thinking about this myself. I have a 4 lock team. ( all 39 atm ) I have a 5th lock who is 66. There have been a few times that I would have owned an entire group of players at a flag if i had a tad bit of healing. I run out of mana and end up dieing, The life drain does not drain back fast enough for life tap+life drain.

    I do well well with out healing most the time. Having bandages maxed really helps a lot. But when its a long skirmish against multiple players.. a healer would own! That extra area fear would be sweet!
    Currently 5 Boxing 5 Protection Paladins on Whisperwind Alliance
    The Power of Five!!! ( short video )

  3. #3

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    I'm levelling (Oh so slowly) a lock + priest team.

    I've solo played a lock to 70 and pvped at level cap at that time for ages,
    The times I was lucky enough to have a healer backing me up I was almost unstoppable.
    (that was affliction).


    You are all destro so have to plant your feet a bit more but the damage will be fantastic - I will probably go affliction on my group.
    Dotting from range, moving to someone else and dotting them up. Self healing a little with siphon life on multiple targets, a bit of healing with haunt. A Curse of exhaustion slowing pursuers down.

    I think a priest or a druid is the best suited to a group of locks. I went with the priest as holy nova does damage as well as heals.
    And improved shields and divine aegis, pain suppression etc all seemed nice to have.

    Take a look at furspheres macro compenium thread. There is a disc priest click macro.
    I would bind that on a key that has the main dps macro on the warlocks but that you don't normally use.
    Then you can choose to leave the priest out of dealing damage to concentrate on healing, or can have him dishing out damage by pressing another button.
    Team: Feral Druid, 3 Ele Shaman, 1 Resto Shaman

    Gimp Team: 4 paladins(13) and a DK(80)
    Kierlay,kierlee,kieree,kierla and Karatesh

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