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  1. #11

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    Quote Originally Posted by jettzypher View Post
    this dude was so easy i tanked him with no heals at all...my group consisted of a mage, two hunters, and one lvl 77 rogue. dude hits like a wadded up ball of paper...
    He's actually capable of killing you. Dont get too fooled. My tankadin + 4 ret almost got wiped the first time I tried him. I didnt remember a cleave or the whirlwind. My rets are pretty geared and he almost killed them. Once I knew to avoid those abilities he was a lot easier.

  2. #12

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    everything is technically capable of killin you. still doesnt negate the fact that the only CD i had to use was enraged regeneration during the last 1/3 of each fight. i didnt say everyone would find him easy. only that i did and i know that i dont need heals to do it. good knowledge for me mostly....
    ("\(O.o)/") rawr!!

  3. #13

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    Quote Originally Posted by jettzypher View Post
    this dude was so easy i tanked him with no heals at all...my group consisted of a mage, two hunters, and one lvl 77 rogue. dude hits like a wadded up ball of paper...

    My group of 75's got their asses kicked fast. Too many misses and despite that the locks pulled aggro off the tank and getting 1-2 shotted.
    Resigned mysel to having to tag along peicemeal w/ other groups to get the summons in. 1 in5 is better thqn none in 5.
    Can' make it to 80 w/ all the ToT i have to do: Can't go far from an Inn.

  4. #14

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    Quote Originally Posted by Velassra View Post
    My group of 75's got their asses kicked fast. Too many misses and despite that the locks pulled aggro off the tank and getting 1-2 shotted.
    Resigned mysel to having to tag along peicemeal w/ other groups to get the summons in. 1 in5 is better thqn none in 5.
    Can' make it to 80 w/ all the ToT i have to do: Can't go far from an Inn.
    If your group is ranged and you keep them 30+ yards from him he should be fairly easy. At that range he won't toss pumpkins at you and your tank should have plenty of time to pick up the spawned adds. They'll never take damage at all. If you have melee, then I don't know any tricks for that.

  5. #15

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    If your team is melee make sure they stand behind horseman and when his head pops off RUN AWAY from the horseman and then take the time to find head. This way you wont get your slaves whirlwinded to death. Works pretty well for my ret team, takes a little bit longer than a caster team, but its the safe route.

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