i would for sure love a video aswell, ii do have a paladin team in the making lvl 40 atm, but the new sacred shield nerf wil hit you hard i gess?
you dont use seal of command! ? can you tell why?
seal of command is an aoe seal, does great damage clearing trash but when bursting down single targets you need to use righteousness or if you don't mind waiting for a bunch of stacks while you're healer keeps you alive you can use vengeance/corruption
1 DK + 4 Ret Pallies
2500+ Season 7 solo 5's team on Shadowburn
18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info
Wow it would seem to me that SoC would be the seal of burst choice for arena? I mean dont you get the occasional time where all your guys are around 2+ enemies? Seems like by the time the first guy went down the second would already be down a good amount too. But then I dont have a 2100 rated team lol.
Oh sorry one question Krom, how do you do the dps sequence for your main DK? Do you /castsequence it or control it manually with the rets on a castsequence? Mind posting your macro?![]()
Half the fun of multiboxing is coming up with cool spam macros and I'd hate to rob you of that joy.
Here's some basic tips/ideas though:
-If you can get /click macros to work use them. first come first serve works well for ret
-Have a "long distance" spam button without divien storm seperate from your "in range" spam button to prevent wasting your best ability
-Have a macro that will have each pally cast sacred shield on the next pally and keep it up at ALL times. pray they don't nerf it too
-Same macro type for several other things like hand of freedom
-Have a divine shield, divine sacrifice round robin macro. this wont work well vs good groups with priests which is nearly everyone
-Have a seperate button for flash healing each member of your party for optimal use of the insta flashes
-Obviously use different judgements, preference for judgement of light
-Consider having a macro with arena1-5 target specified for repentencing the entire other team, can do same thing with HoJ. Doesn't work well since you have to be facing but the fact that auto interact spam makes you run in circles helps
1 DK + 4 Ret Pallies
2500+ Season 7 solo 5's team on Shadowburn
18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info
oh the joy of macros, lol. I figured you would use unitids for the repentencing. As for divine storm, ya I frequently have that go off when someone is juuuuuust out of range. Arrrg!
Fingers. Mostly.
1 DK + 4 Ret Pallies
2500+ Season 7 solo 5's team on Shadowburn
18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info
The nerfs to Ret are going to suck if they go through:
In 3.3:
Flash of Light - no longer heals for an additional 100% over 12 sec if the target has the Sacred Shield effect.
Divine Guardian - This talent no longer increases the amount of damage transferred to the paladin from Divine Sacrifice. Instead it causes all raid and party members to take 10/20% reduced damage while Divine Sacrifice is active. In addition, the duration has been changed to 6 seconds, however the effect does not terminate when Divine Sacrifice is removed before its full duration.
Divine Sacrifice - Redesigned. The effect of Divine Sacrifice is now party-only and the maximum damage which can be transferred is now limited to 40% of the paladin’s health multiplied by the number of party members. In addition, the bug which allowed Divine Sacrifice to sometimes persist despite reaching its maximum damage has been fixed. Divine Sacrifice will now cancel as soon as its maximum damage value is exceeded in all cases. Finally, damage which reduces the paladin’s health below 20% now cancels the effect early.
In the current game:
- The HoT from the Flash of Light (FoL) stacks. It also stacks with Sheath of Light procs. This means a FoL crit (and note that Sacred Shield increases the chance of FoL to crit by 50%) will heal the target for an additional 160% of the amount healed by FoL over 12 sec. This can create a nice buffer for a target being focussed.
- Divine Sacrifice (when talented with Divine Guardian) redirects 40% of party/raid damage to the caster up to a maximum of 150% of the health of the caster. However when the caster also casts Divine Shield, the Divine Shield effectively negates the redirected damage, which means the 150% health of the caster is never reached - the net effect is 40% damage reduction for the party for 10 seconds.
Cheers,
S.
Last edited by Stealthy : 11-05-2009 at 12:59 AM
The Zerg (Magtheridon - US)
Fact of Life: After Monday and Tuesday even the calendar says W T F.
Eh thats ok, im going to try taking a healer and running 4 paladins + shaman
Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal
Shaman FTL Setup -
http://www.dual-boxing.com/showthread.php?t=23141
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