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  1. #71

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    Do same judgements stack? Obviously with only 3 judgements, on my little pally team I have to repeat two of them and wondering if there's any benefit in using light on 3 of them.

    Having most auras and all blessings is awesome though... And the first few tiers of retribution allowing for three different specializations to benefit the group (improved might, improved aura, and 3% crit from judgements on 3 different paladins) is lovely.

  2. #72

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    Grats on 2200+ Kromtor. Hopefully these paladin changes dont hurt you too much. Got alot of bandwagons jumpers here.

  3. #73

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    thanks. had a few games vs. ropefist uranus a top 10 global team and they beat me down pretty bad but the rest got zerged pretty hard today with my new relentless shoulders. i still have more relentless to acquire plus 2200 weaps if i can stay above it while i sloooowly save up but i'm feeling pretty good about the team. sometimes i wish i had an extra DK for an extra DG or a feral druid for the leader of the pack heals but i can't complain

    heyaz, afaik the 3% crit bonus only counts on one of the judgements regardless of whether they are different ones or not. also, judgements do not stack, the one i double up on is light because it's the most important in case one fails
    1 DK + 4 Ret Pallies
    2500+ Season 7 solo 5's team on Shadowburn
    18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info

  4. #74

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    ya when I ran 5 paladins it was lightx2, wisx2 and justice x1. I would dust these guys off with my old DK tank, but that will be 3 80 groups that Im trying to gear and damn if that doesnt make this game feel like a job.

  5. #75

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    You think your setup would work if it was all DK's instead? I suppose it's more wishful thinking than anything but it seems like it takes too long for a DK's damage to get started, where the Paladin is all about the BAMBAM done.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  6. #76

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    My Paladins are 69 after two weeks of boosting and leveling (with an engagement party thrown in) and I can say that the initial 2 seconds of engagement is ridiculous. The burst is insane. It's like FS+Insta LB but every 10 seconds or so.

    I would love for DK's to work but I'm skeptical. Less burst and less healing and less survivability=Sad panda.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  7. #77

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    Ya it was just the inner me being lazy because my play time is less, and I'm only lvl 28 on the new set. I definitely see why Ret > DK for now.
    FFXIV - Aether - Sargatanas
    Twitch - https://twitch.tv/multidayz
    Youtube - https://www.youtube.com/c/Multidayz

  8. #78

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    One thing I do like about the DK's is that no target is going to get away from you, period. 4x Death Grip on a 15 second cooldown plus more Chains of Ice than you have cooldowns before they go immune.

    I guess one would have to calculate if the DPS of 4x DK's is enough to overcome two healers output. I mean, if so... Yeah, it could work. You need two cooldowns to get your diseases up but after that you're going to be rocking them something fierce. Maybe if you prioritized their healers first so you could ensure keeping at least one locked down with Strangulate, BE silence, Ghoul Stun, etc etc.

    The more I think about it, the more I think it could work. Hmmmm.
    "Tact is for those that lack the wit for sarcasm."
    _________________________________________

  9. #79

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    I wonder how much the comp would differ if the 5th was a prot paladin (in ret gear). They do about 80% of the damage as full ret (if not close to the same from the numbers I've seen), and you get a 30 yard snare + silence on 3 targets, and a couple other goodies.

    The role of the 4 rets is obvious, but I still haven't quit pictured exactly where the DK and its spec fits in. I know there is death grip and chains of ice, and the blood tap heal, but I guess what I'm wondering is if it's the DK that ties the whole thing together, or if that just happened to be the 5th you already had. I'll probably try both eventually, I got 4 new pallies at 60 and an older DK there as well, will level them together, either way I'll have a 5th paladin if that works. Of course... death grip + instant death on the most dangerous DPS (warlock, ele shaman?) could be a real game winner, like the shaman IWIN button. I imagine most other classes' damage can be much better mitigated by paladins than shaman (warriors, other ret paladins, rogues).
    Last edited by heyaz : 11-05-2009 at 11:44 PM

  10. #80

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    4 geared DK's plus a pally healer or ret for might would kick ass. I'd go all blood spec since 4 mark of bloods (pick two dps and do two at a time), abominable might, group healing rune taps, vampiric blood, hysteria, dancing rune weapon. unholy presence for the GCD reduction. the damage would be comparable to ret pallies. take the time to pestilence the first target and your overall DPS will be way higher than a ret pally.

    might also be tempted to do unholy since 4 AMZ and 4 gargs would be nice too. way more disease damage.
    1 DK + 4 Ret Pallies
    2500+ Season 7 solo 5's team on Shadowburn
    18 Shieldpocs + 6 Basi + 2 T3 Boosters in Eve Rig Pics & Info

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