I'm adapting the click macro setup to my BM hunter, and I'm not getting the performance I think it should. I don't know enough about the new macro rules to see what the problem is.
What it's doing right now on the dummys...
~2600dps self-buffed (HM, AotH, and AP food) with a gearscore of 4454 and a spirit beast
Serpent sting appears to be timed properly (appears to be refreshing right as it expires)
Arcane Shot appears to be timed reasonably close (being cast soon after cooldown is up)
I can't tell if Steady Shot is going off as frequently as it should. The timers aren't showing it, and the cast bar is being overridden by other not-ready errors (might need to turn of xperl to test this)
The macro:
#showtooltip
/console Sound_EnableSFX 0
/cast Bestial Wrath
/click BT4Button91
/click BT4Button92
/click BT4Button93
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
#showtooltip Serpent Sting
/castsequence [target=target,harm,nodead][target=raid1target,harm,nodead][target=party1target,harm,nodead] reset=combat Serpent Sting,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#showtooltip Arcane Shot
/castsequence [target=target,harm,nodead][target=raid1target,harm,nodead][target=party1target,harm,nodead] reset=combat Arcane Shot,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
#showtooltip Steady Shot
/castsequence [target=target,harm,nodead][target=raid1target,harm,nodead][target=party1target,harm,nodead] reset=combat Steady Shot,,,,,,
Auto is 56% of damage, Steady is 19%, Arcane is 15% and Serp Sting is 9% (of hunter's damage), pet is 32% of overall damage
It seems that I should be getting better damage from Steady Shot, but I can't tell where I am missing.
I added in a /cast Kill Command to the main macro, but it didn't seem to do much.
any ideas? help!!!!
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