Anyone have any thoughts on 5 aff/dem warlocks in arena? I thought it would be good to keep it simple and maximize my dots and seed of corruption and survivabilty. Anyone have any success or experience with warlocks in the arena?
Anyone have any thoughts on 5 aff/dem warlocks in arena? I thought it would be good to keep it simple and maximize my dots and seed of corruption and survivabilty. Anyone have any success or experience with warlocks in the arena?
I would think you would get facerolled pretty fast >.<
Orbzz, Orbzm, Orbzem,Iceorbs SHM - Lvl 80 Hyjal PvE
Örbz, Örbs, Õrbz & Õrbs 80 Ret Paladin Team Hyjal
Shaman FTL Setup -
http://www.dual-boxing.com/showthread.php?t=23141
I would be skeptical of the survivability at this stage in arena. One thing you do have going for you is lack of facing issues for your core spells.
When I did this it was great in large battlegrounds, mostly because I can get the jump on people, my location is unknown, and there are other damage factors occurring that lend themselves to helping out (your worried about the rogue or warrior beating on you versus the 15 debuffs you just got).
That was also when drainlife was aided by 'affliction effects' versus 'your affliction effects', a fully doted anything short of a boss was over kill once drain life starting occurring. Their health looked EXACTLY like your casting bar but in reverse.
Incidentally I didn't get much in the way of killing blows, as burst damage people are pretty sly about executing your mobs once they see you doing that (kill shot, execute, etc)
My five warlock team lived up to my expectations. But then again... Their arena name was, "Warlock Dance Club", so I didn't really set the bar all that high. haha
I was just interested in the non-rated gear, so I took my lumps and called it good.
WoW Teams Retired - Playing FFXIV For Now
Working on it currently. It's viable on paper.
<The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks
Five locks. No healer.
Wow.
That I'd like to see.
I imagine it would all revolve around being able to lay down enough DoTs to kill somebody even when they're being healed, hoping they don't just get dispelled (except for the ONE DoT that actually does damage when dispelled) and then pillar humping
I see it being more fun in BGs to be honest, but will watch this space.
I know cc will be a problem but what I am really wondering is if 5 corruption and 5 agony is enough to potentially drop someone? I was thinking of setting up a macro to round robin deathcoil and fear followed by 10dots then tab and load up the next guy. I would also be using 5 fellhunters with the siphon life, soul link, and fellhunter glyphs to help my survival. I would think that I could dot a few ppl up at least before I get overrun but If that dot load can just be healed through then I would have to start draining life or seeding which would not be taking advantage of the facing advantage of the dots. Would it be feasable to kite with this group?
You would be losing locks rapidly from the getgo as aff/demo. Your dots will be pretty trivial to heal through. It just takes too long to get enough dots rolling enough to put any significant pressure on a good healer.
US-Frostmourne Alliance
4 ele shaman + dk (mage)
priest + 4 locks team now 80, bored again
I'm doing quad lock + healer. Misread the OP. 5 locks would never work.
<The Zerg> : Uther : Alliance : PVP 4 Boxing Rogues, Shamans, Warlocks
I could see the benefit of having a druid on the team. What spells seem to be working good? Do you have to get off any seeds or UA's or do you just load Corruption and CoA on everyone? Would it be worthwhile to spec for felguards and lose a little dot power or does the felpup work? Do I have to roll an undead or could you get away with orcs for this team for a little more dps? Any tips or tricks would be appreciated.
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