It's so annoying when you have 1 killed and no way to get him other than running to the GY.
This is my absolute biggest worry and the reason I was leaning towards bringing a healer in the first place. I could see lots of instances where I would win an encounter only to have 1 or 2 fall by the wayside. But those 1 or 2 would effectively act as a wipe since I'd have to go get the others again. I figured if this was going to happen then I might as well just go kamikaze and get it over with.

Stoat, I definitely see what you mean about it upping the difficulty level a lot. In my PvE groups, I have pretty solid healing macros set up for each char that have served me well even in pinches. But with all of the conditional elements that PvP brings to the table I can see these macros completely breaking down and putting me in some bad situations.

With a healer, I think I'll pilot the group with him and that way I can use some of the better healing mods to assist in the situations that will come up. That's a luxury I've never had in PvE since tanking is so much more important. Since the locks are low-maintenance dps, this should work out well in theory.

All this info sounds encouraging and thanks for your inputI take it you guys rotate soulstones onto your healer as well to get the most uptime out of your group?